The smooth tag has no wiki summary.
0
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2answers
147 views
OpenGL - How can I make the edges of this textured circle smoother?
I'm building a game and I've applied a certain texture (RAW file) to a circle (GL_POLYGON) in OpenGL. It loads correctly, with the right size and all, but the edges seem a bit jagged and I would ...
3
votes
1answer
96 views
Cubic bezier for easing?
I would like to find out what Y is if X is a certain number from a cubic bezier curve to make a custom easing function, like it's done on this site: http://cubic-bezier.com/
Does anyone know a formula ...
0
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3answers
198 views
OpenGL - How to draw a transition of two textures on one quad?
I know when drawing a rectangle, if we select red and draw two vertices, and then select yellow and draw the other two vertices, the entire rectangle will show a nice transition of color between those ...
1
vote
1answer
40 views
Find out which way to rotate based on current rotation and final rotation [duplicate]
I have one object that I want to rotate to a certain angle with 'smooth' rotation.
I looked up on how to solve that and I came up with this: enter image description here
But how do I know in what ...
0
votes
2answers
60 views
Improving the performance of smooth movement up and down
I would like to achieve a smooth movement of a game object up and down. The way I have always seen this done is via a sine wave, and adding the value of y for a specified X to the game objects value ...
1
vote
1answer
410 views
Why do I have to run my 2D game at 300+ FPS for movement to be passably smooth?
I'm working on a simple game with SFML, and the only way to make the game reasonably smooth is to allow it the highest framerate my machine can handle (that is, giving it no limit). 60 FPS in my game ...
1
vote
1answer
143 views
Algorithm for smoothing a network object's movement
We are building multiplayer game where there's no central server managing the game.
Each player is responsible for sending out its state to all connected players.
In addition, all clients run ...
1
vote
2answers
302 views
Smooth animation when using fixed time step
I'm trying to implement the game loop where the physics is independent from rendering but my animation isn't as smooth as I would like it to be and it seems to periodically jump. Here is my code:
// ...
3
votes
1answer
125 views
Smoothing the scrolling path in 2D
I have the following problem:
In a 2D game the screen can scroll in any of the 4 directions. Basically, the center of the screen during scrolling moves from (x1,y1) to (x2, y2) whereby (x1,y1) is the ...
1
vote
0answers
95 views
Particle trajectory smoothing: where to do the simulation?
I have a particle system in which I have particles that are moving to a target and the new targets are received via network. The list of new target are some noisy coordinates of a moving target stored ...
2
votes
1answer
713 views
smooth shading vs flat shading, what's the difference in the models?
I'm loading the exact same model with Assimp, except one is exported from Blender, shaded smoothly, and the other was exported from Blender, shaded flatly. Here is my results from loading both into my ...
5
votes
1answer
538 views
Smoothing Heightmap Data
I've made a Heightmap Generator that creates island heightmaps like in this picture:
I am dividing the grayscale ( 0 - 255 ) into 4 diferent parts ( water, sand, gras and forrest )
and after ...
4
votes
2answers
1k views
How to achieve smooth movement with a fixed timestep
Previously in the update method of my game I was using a variable time step which provided very smooth movement of a player sprite except when the frame rate would drop, even slightly. At that point I ...
3
votes
1answer
1k views
How do I get smooth edges with OpenGL on Android?
Here is a screenshot that maybe makes clear what my problem is.
I'm only drawing 2D circles with OpenGL.
I already read the following:
...
4
votes
2answers
961 views
Where and how to smooth a voxel-based terrain surface?
I want to smooth the blocky terrain in a Minecraft-like world. The smoothing affects visual appearance and physics but not the logic of placing and picking blocks. I have my mathematical formula to ...
0
votes
1answer
197 views
Smooth rotation [duplicate]
I would like to rotate my Player very smooth. At the moment the player stops rotating when I release the button. Also the rotation should get faster, if the player rotates longer. I use XNA and have ...
0
votes
3answers
2k views
smooth movement pygame
Hello im trying to learn more about smoother movement in games. I have created a little program to hopefully help me understand this. As far as i can tell i am suppose to track time, and update ...
9
votes
2answers
210 views
Interpolating between two networked states?
I have many entities on the client side that are simulated (their velocities are added to their positions on a per frame basis) and I let them dead reckon themselves. They send updates about where ...