A portable device capable of multiple applications, one of which is a platform for playing games. Mobile phones are the eponymous example of such devices. Distinct from handhelds, which are exclusively or primarily designed for gaming.
0
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0answers
21 views
In App Purchase on MonoGame [closed]
I'm working on my new MonoGame game, and i Want to do in App Purchase on this cross platform game, using Xamarin.iOS and Xamarin.Android.
But I haven't any idea to do this.
Could you orient me ...
1
vote
1answer
59 views
Online RTS Game Architecture for Mobiles
We came up with an idea for a real-time strategy game for mobile devices that can play with other players over a network. I'm trying to plan out the architecture/protocol required for such as system. ...
0
votes
1answer
53 views
board game card spacial events handling [closed]
im implementing a not so simple board game, i have a way to do most stuff (start game handling,turn handling,combat system,movment etc).
im having a problem with spacial cards that players draw,the ...
7
votes
3answers
330 views
How can I keep two racing players synchronised?
I am working on a Unity mobile game, much like a multiplayer version of Temple Run. I'm seeing a fluctuating network latency (generally 200-500ms) because of the mobile platform.
The two player ...
0
votes
2answers
53 views
What image sizes should I use for a mobile cross-platfom game? [closed]
I'm new to mobile development. I use Monogame.
What device screen resolutions should I consider to target all Android, iOS and Windows Phone devices?
Assuming we have three screen sizes, should I be ...
-1
votes
1answer
58 views
Are there copyrights for board game Risk and can I make the game, or similar, for mobile? [duplicate]
are there copyrights for board game Risk? It's popular and with lots of versions floating around, so I don't know if someone has rights or just for specific version. I'm not planning to make money ...
0
votes
0answers
48 views
limits of tiles on tilemap, for mobile devices?
how many tiles are we allowed to add on a Tile map, using softwares like Tiled , to target mobile devices? Some devices cannot load a texture that exceeds 2048x2048, would you know how a tilemap works ...
1
vote
2answers
66 views
How can I provide access cheat codes or diagnostics for a tap-only mobile game?
I'd like to build several cheat-like commands into my game, mainly for debugging problems that could only be reproduced on the end-user's side.
For most games this would be trivial: just listen to a ...
1
vote
2answers
48 views
Controls: Rolling on a ceiling
Currently I'm writing an iOS game where the basic movement is rolling. Technically you make the player turn clockwise or counterclockwise. When you tilt the device to the right, you will rotate ...
2
votes
2answers
119 views
What are the pros. and cons. of different representations a custom geometry format for a mobile based engine?
I am trying to create 3D model importer for my mobile based engine.
These are what I am considering:
Convert .obj file to text based structure like JSON or custom.
So, basically, convert .obj ...
0
votes
1answer
70 views
Gyroscope handset (e.g. mobile phone): Method to control player using Gyroscope
I am using gyroscope data (pitch, rool) to move the player space ship. It works perfectly until you play in a standard position (e.g. sitting down). Once you start using it lying (e.g. in the bed) the ...
0
votes
0answers
34 views
Figuring out commands of PyMo
I'm trying to develop a game for my mobile phone (runs on Symbian Belle), just something to learn how, not really planning on distributing and I've found a game engine called PyMo (SourceForge main ...
1
vote
0answers
81 views
How should I market a mobile game with a low budget? [closed]
I'm looking to release a mobile game soon (initial release on Android) with a marketing budget of $0. What are some ways to market the game without purchasing ad's?
EDIT: Please note I'm looking for ...
1
vote
1answer
201 views
Android Swipe In Unity 3D World with AR [closed]
I am working on an AR application using Unity3D and the Vuforia SDK for Android. The way the application works is a when the designated image(a frame marker in our case) is recognized by the camera, a ...
0
votes
1answer
164 views
How do I know if my game's average game session time is too small?
My game has only one life, and the aim is to stay alive as long as possible to get as many points as possible (it's an endless runner).
Using Google Analytics I found that players are staying alive ...
0
votes
1answer
54 views
Does research exist on the impact of vibration in mobile games?
I've implemented vibration for various player collisions in my mobile game, but I feel like this is not a common thing on mobile even though it is on consoles.
Is there any research on the positive ...
0
votes
1answer
77 views
Game with changing logic
I'm planing to develop a puzzle like mobile game (android/ios) with a different logic for each puzzle. Say, for example one puzzle could be a Rubik's cube and another one a ball maze. Many more new ...
1
vote
1answer
205 views
Mobile (bluetooth) connection to wiimote/controller [closed]
Looking to make a game for cross-platform mobile game.
(Android, iOS, Win8)
Playing with a controller is a pretty important feature. Bluetooth connecting with a Wiimote works, but there are a few ...
2
votes
2answers
225 views
Poor mobile performance when running from Eclipse
So after weeks of thinking my rendering code was bad, I accidentally discovered the following:
Running my game on a Nexus S
From Eclipse (Debug as -> Android application): 12fps
From the device
...
0
votes
0answers
105 views
Rendering tile maps for mobile devices
Hitting a bit of a roadblock with my game's development and I'm just looking for some outside advice.
I'm trying to render a tilemap for my mobile game (Android) and I'm using LibGDX.
Now, here's ...
1
vote
1answer
271 views
Profiling the GPU of a tablet
We are working on a tablet game in Unity Pro (for the first time). Unity's profiler works great for probing the CPU, but the tablet's GPU isn't supported in the profiler, so we have no idea where the ...
0
votes
3answers
367 views
Modify game using external file
In Flash, for example, I can place an xml file along with the binary, then if I modify some variable the game will change for everyone.
How to achieve something like that in Android? I know that for ...
0
votes
1answer
2k views
Javascript game to Phonegap for android game?
me and a friend of mine are in the process of building a javascrip/HTML5 game and I'm running into a few questions about the process of using converting it to an android game. I plan on using Phone ...
1
vote
0answers
52 views
Improving performance on older Androids
I'm learning to build html5 games for mobile. I'm worried about the FPS animation on older model Android... as I use a lot of setTimeouts to update certain aspects and would like some suggestions on ...
0
votes
0answers
96 views
Handling 3D perspective for different aspect ratio
I have problem for supporting different aspect ratio in developing Mobile Game.
I was developing on 2:3 screen which is iPhone 4 (Retina).
When I use width and height for screen size and use fixed ...
2
votes
1answer
126 views
Should I store ads in the background or recreate them every time I need them?
I am developing an XNA game for Windows Phone 7 and 8. The game is level-based. After finishing each level a screen comes up with a bit of stats summary. I wish to embed an ad in this screen, on which ...
-1
votes
2answers
75 views
GWT for cross device game development [closed]
How does Google Web Toolkit do in deploying to browsers as well as mobile devices, tablets, televisions, etc.? Would a game targeting specific devices be optimized significantly for the device even ...
1
vote
0answers
53 views
Appropriate 3D Framework for procedural game (linux and mobile) [closed]
I'm building a game where both gameplay AND assets are primarily based on procedural generation of rules. Asset features; like colors, meshes, and textures, are associated with game rules, which will ...
2
votes
1answer
173 views
Best way to manage sprite sheets on Android using NME
I'm creating a 2D game for mobile touchscreen devices, specifically Android and iOS. I would like to know what is the best way (regarding performance and best practices) to manage sprite sheets.
...
4
votes
1answer
316 views
Mixing Javascript with C++ for mobile development?
I have a few games for the iPhone, Android, and Windows 8 that I built using native C++. This works great but is really limiting when I try to create menus and start screens.
I have read about rapid ...
0
votes
1answer
137 views
Adobe Air Mobile AS3 app: challenges and how to overcome them?
I made a PC flash game for LD 26 - minimalism and I am working on porting it to Android.
Some questions I'd like to ask:
Is it bad to heavily use vector graphics (ie. this.graphics.lineTo()) in ...
-2
votes
2answers
357 views
3G ISPs blocking TCP protocol on port 80? [closed]
I want to run a custom TCP protocol over a 3G connection for a game. (Amazon server with mobile clients) I decided to use port 80 because hey, it's open. I'm aware that some paranoid ISPs will have ...
6
votes
2answers
556 views
Legal issues concerning using superheroes in games
Before proceeding on with the idea of developing a mobile game that involves superhero characters from both Marvel/DC Comics, I am taking a serious dip into looking into things from a legal point of ...
1
vote
1answer
173 views
HTML5 mobile game storing data
I am developing an mobile application (in HTML5) that will run on multiple platforms and will eventually have both single and multiplayer options. The current issue I have is the best method for ...
4
votes
1answer
583 views
Google Play 3rd Party Payment Allowed?
Does Google allow 3rd party payment solutions to be enabled in developers' apps (i.e., Paypal, carrier/SMS payment), especially in countries where Google Checkout isn't present? Or does this violate ...
1
vote
4answers
171 views
Checking game objective status in efficient way on each update call
I am creating a 2d mobile game where there are three levels. Each level has 20 objectives. This can increase in the future.
Examples:
Level 1
Current Objective: 2/20
Objective : Collect 1000 coins
...
5
votes
3answers
375 views
Can “dumbphones” play JavaScript games?
Are JavaScript games exclusive to modern smartphones, or are older phone models also able to play games written in JavaScript?
4
votes
2answers
112 views
Should I target a mobile phone or simulation tools are good enough?
I'm starting mobile development, and I would want to know if it's necessary to target a specific smartphone, or nowadays one can run a simulation that will provide accurate data of how the game will ...
2
votes
1answer
249 views
Not repeating background in platformer [closed]
I need to make not repeating background for platformer. I can't find any description of implementation and I developed algorithm but I'm not sure that it's right.
I can't load one big texture per ...
2
votes
1answer
111 views
How to create 2D textures from footage
I am new to game development but I heard, that already in the 80s with Prince of Persia, indie developers where capable to create textures from footage. I am developing a game and so far I get an ...
2
votes
2answers
1k views
How do I simulate a crowd in the stadium stands?
I'm working on a mobile sports game with Unity. I'm wondering how I could create an efficient effect of an audience in the stadium.
I know that with more than 15 characters in my games (with 1800 ...
4
votes
2answers
917 views
Disable autorotation if Android has it disabled
I'm making a game for Android in Unity. I wanted the game to handle screen rotations, so I set "Default Orientation" to "Auto Rotation. This works well, except for one issue:
If you disable ...
1
vote
0answers
502 views
Unity3D: collider performances on mobile iOS devices
I'm experimenting with Unity3D and colliders. Unfortunately I still don't have Unity Pro version and I can't use the profiler.
Consider the following situation:
mobile devices (ios, iphone 3GS).
an ...
0
votes
1answer
136 views
Server costs and back loading for mobile devices
A company approached me to design an MMO for the mobile platform and I have the perfect idea for them. My question is how much would a server for a FTP game that has both a PVE element and PVP cost? ...
1
vote
1answer
197 views
Adapting Javascript game for mobile
I'm currently developing a Javascript web game for desktop users. It is a sort of tower-defense game that relies on mouse input only, developed on canvas using EaselJS. In the future, or perhaps ...
2
votes
2answers
180 views
Prevent collisions between mobs/npcs/units piloted by computer AI : How to avoid mobile obstacles?
Lets says we have character a starting at point A and character b starting at point B. character a is headed to point B and character b is headed to point A. There are several simple ways to find the ...
0
votes
2answers
291 views
HTML5 as application for tablets?
I'm looking at creating a tablet application (iPad, Nexus, Surface...). I've heard it's possible to create it using HTML5 canvas. I was wondering if it was limited to canvas, if div/input/table can ...
0
votes
1answer
102 views
Is there any map maker for javaME game? [closed]
For the past two weeks I was trying to make a map maker for my java ME 2D RPG game. I failed because i get errors using slick TWL and the forum for this is inactive.
So I just wondered is there ...
1
vote
1answer
584 views
Sony PSM SDK's 2D game engine
I have started with the Sony PSM SDK this week, I'm interested in creating a little 2D game and have been reading through the web about a so called "2D game engine" integrated into the SDK.
Some ...
2
votes
2answers
588 views
Game Asset Management
I am making my first small mobile game in C# XNA. Lets say I have 3 screens, the main menu, options and game screen. A single game session usually lasts for 1 min, so the user will alternate ...