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Going from WPF to Unity3D, how to implement the MVVM-pattern?
I've been working with MVVM in WPF for a long time and I'm now trying out Unity3D for a GUI-driven application.
Can I work with view models and bind them to properties in GUI-components? I guess the ...
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Prevent GUI Clickthrough
I'm using NGUI to setup my UI in Unity.
Attached to the MainCamera I do have a script to rotate the camera view by clicking and dragging.
It does handle mouse events using Input.GetMouseButton().
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