In a tile-grid where movement in any of 8 directions takes exactly the same amount of turns (chess-board style rules), can I prevent diagonal movement from showing more new tiles than orthogonal movement?
For example, you: You are the red box in the image below. The green cells are presently visible to you (square field of view). You can move a distance of one tile in any of the eight directions.
If you move north-eastnorth-east, you will explore 13 new tiles (shown in blue). If you instead move southsouth, you will only explore 7 new tiles (shown in purple).
This problem arises because of the game-rule that diagonal movement (north-east) costs the same amount of turns as orthogonal movement (south); it's not solved by altering the field-of-view to be circular.
Is this possible to solve? Can it be made so thatHow can I make traveling in a specificeach direction isn't always moreequally favorable for exploring the most new tiles per turnexploration?