Tagged Questions
17
votes
1answer
7k views
Orienting a model to face a target
I have two objects (target and player), both have Position (Vector3) and Rotation (Quaternion). I want the target to rotate and be facing right at the player. The target, when it shoots something ...
14
votes
1answer
5k views
Creating a 3D map for XNA?
Is anyone aware of a nice 3D map tutorial (how to import and use the map) using XNA without any engine but not limited to an external application (like Tiled for 2D maps) ?
I did a search arund here ...
1
vote
1answer
621 views
Rendering a 2D Sprite in 3D space
I am currently working on a game in XNA 4.0 where I want to implement 2.75D, like in Paper Mario. I feel like it has something to do with z-buffering a Texture2D and drawing that, but I really have no ...
6
votes
0answers
2k views
What good 3D graphic rendering engines are out there? [closed]
I couldn't find good overview of those and decided to ask experienced people. I'm writing in C# and want to learn some 3D graphics stuff. I used to write some 3d scenes and shaders 4 years ago in ...
3
votes
1answer
1k views
How do you split indices and vertices if their quantity goes over the limit?
I try to draw a flat surface of 500x500 squares which are built out of four vertices by two triangles.
There are 1,000,000 vertices and 1,500,000 indices.
The Reach profile of xna, limits primitives ...
0
votes
1answer
293 views
3d world vertex translation to go to 2d screen coords
My technical english is a little rusty so to avoid misunderstands please be patient with me :)
I will try to be brief and clear
Situation:
- I have a 2d sprite character on the screen
- I've just ...