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8
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Moving a sprite in XNA/C#, using vectors
I'm currently looking into XNA game development with the C# language.
I have two classes: the main game handler and a "sprite" class. Following is some basic pseudo-code which I hope adequately ...
-2
votes
2answers
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Move camera on X and Z only
How would you implement movement on a camera in order to always move it on X and Z coordinates, and if the camera has pitch yaw or roll it still moves only in those coordinates and doesn't fly up?