All Questions
3 questions
0
votes
1
answer
323
views
SFML dynamically loading images
So I'm screwing around with c++ and SFML, when I thought to myself the following:
If the images are compiled into the executable, with enough sprites for the game, memory might become a problem at ...
1
vote
2
answers
13k
views
SFML: Generate a background image
I want to generate a background, which is used in the game, on every instance of the game based on certain conditions. To do so, I'm using a sf::RenderTexture and a ...
6
votes
1
answer
479
views
Can SFML load anything other than RGBA8888? (RGBA4444, RGB565, etc.)
I can't see this mentioned in the documentation. Am I missing something obvious? Or does SFML really give you no option, forcing everything to be loaded as RGBA8888?
Searches on Google and the SFML ...