Tagged Questions
1
vote
2answers
252 views
Indoor 3D game worlds
I'm looking for a little direction.
I'm building a game engine as a part of my university project, and I'm having a little trouble about what to look for when it comes to indoor 3D game worlds.
Now ...
0
votes
1answer
315 views
Does SFML render it's graphics using OpenGL internally?
By that, I mean that SFML has an abstraction for OpenGL? Sort of like SDL's blit functions, but using OpenGL internally?
"Yes SFML uses OpenGL for all the graphical stuff. "
Received this comment ...
1
vote
1answer
189 views
OpenGL Depth Buffer/Coordinate issue with SFML
For some reason, my coordinate system in OpenGL is getting all messed up with depth. When I put something more than 1 unit away from zero (in terms of the Z coordinate), I can't see the object. ...
0
votes
1answer
141 views
Picking a suitable resolution for a modern low-res game?
I'm working on a 2D game project right now (using SFML+OpenGL and C++) and I'm trying to figure out how to go about choosing a resolution. I want my game to have a pixel resolution that is around that ...
1
vote
1answer
445 views
Can't use SFML sprite drawing and OpenGL rendering at the same time
I'm using some SFML built in functions to draw sprites and text as an overlay on top of some OpenGL rending in an SFML RenderWindow. The opengl rendering appears fine until I add the code to draw the ...
6
votes
1answer
112 views
Get SFML to report the version of OpenGL that is being used
How can I get SFML to report the version of OpenGL that is being used by the render window?
3
votes
1answer
1k views
Loading textures with sfml for Open GL
I'm looking at nehe's texturemapping tutorial and it looks a bit overly complicated for just loading a texture. Is there a way to load a texture in SFML and then use it in Open GL? I use SFML for my ...
0
votes
1answer
119 views
Open GL polygons not displaying
I have tried to follow nehe's opengl tutorial lesson 2. I use sfml for my window creation. The problem I have is that both the triangle and the quad don't show up on the screen:
#include ...
-1
votes
1answer
309 views
How to fix OpenGL Co-ordinate System in SFML?
My OpenGL setup is somehow configured to work like so:
(-1, 1) (0, 1) (1, 1)
(-1, 0) (0, 0) (1, 0)
(-1, -1) (0, -1) (1, -1)
How do I configure it so that it works like so:
(0, 0) (SW/2, 0) (SW, 0)
...
2
votes
2answers
364 views
3D Translation using only distance and angles
So I'm starting to foray into 3D game programming, but I've hit something of a snag.
I have an object I want to move around. It should always move either forward or backward relative to its local Z ...
3
votes
1answer
2k views
glCreateShader causes segmentation fault
I can't create a shader when trying to use shaders with sfml. The function glCreateShader(GL_VERTEX_SHADER); causes a segmentation fault. At first I googled it and found that it does that when the ...
-2
votes
2answers
270 views
What are some good combinations of libraries?
Lately I have been working on a game that i plan to make online. I have used different libraries to make this game as far as i could, but I feel that I should rethink on how Im sertting this game up, ...
2
votes
1answer
2k views
Converting 3D coordinates to 2D and back?
I'm wondering if there is a simple way to convert 3D coordinates to 2D coordinates. Also, if it's possible, to convert in the reverse direction.
I'm using OpenGL(GLUT) in my C++ project.
I am also ...