Reviewing code is fun! Use this tag to identify your post as an entry to the current community challenge. See the Community Bulletin, or browse the CR Meta site for more info. Typically you should also tag code-challenge questions with [tag:game] as well.

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Trading Card Game's Hand and HandView implementation and unit tests

This question continues on my previous implementations of the Hand class of a Trading Card Game, earlier questions can be found here: Earlier model: Trading Card ...
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1answer
55 views

Trading Card Game's Hand and HandView implementation using composition and decoration

Building on the older building block, Trading Card Game's Hand class and tests, I decided it was time to implement a HandView, which can be implemented by a GUI ...
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1answer
62 views

Field class used by my trading card game

As many may know, I am developing a Trading Card Game for the Coding Challenge. I have just completed the Field class and have not used it in practice yet, so all ...
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3answers
176 views

Trading Card Game's Hand class and tests

As part of a Trading Card Game, I have created a Hand that will need to hold all cards that a player currently has in his hand. The code is built using Java 8. The ...
12
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1answer
113 views

Recursive and flexible approach to Tic-Tac-Toe

Description This is my code for the Weekend Challenge Reboot - Tic Tac Toe Ultimate. The game can be played here: http://www.zomis.net/ttt (along with some other variations that are also use the ...
12
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1answer
67 views

RPSLSMB OOP Version 2

Rock Paper Lizard Spock Monkey Banana My original post Based off of Malachi's post I've changed the way rules work in this version to allow ties to result in double loss or double win. While ...
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3answers
162 views

RPSLS game revisited. Is my structure better than previous attempts?

This question is a follow up to these questions: RPSLS Game in C# Is my coding technique progressing in terms of C# loops? RPSLS is less messy now, but is it clean? Right now I have a couple of ...
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3answers
98 views

RPSLS refactored to Object Oriented

I wrote a couple reviews for this CR post. In my most recent review, I refactored @Malachi 's code to fit OO design. I'm looking for any advice/hints/criticisms on it. A Review is welcome for both ...
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3answers
201 views

RPSLS is less messy now, but is it clean?

This is a follow up to the following questions: RPSLS Game in C# Is my coding technique progressing in terms of C# loops? I haven't made my way to DecideWinner() ...
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3answers
3k views

Is my coding technique progressing in terms of C# loops?

I have isolated a little bit of code that was causing a small debate between myself and another user. I have taken some of the things that he said and meshed it with the code that was being reviewed ...
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2answers
100 views

RPSLS yet again

I guess I'm a little late with my entry to this code challenge mentioned here, but I decided the world must need yet another RPSLS implementation to critique. ...
21
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4answers
1k views

Ultimate Tic-Tac-Toe in C

Here is my attempt at the UTTT code-challenge (in response to the the Weekend-Challenge Reboot). Here is what I would like critiqued: I tested the code a few times for bugs, but I may have missed ...
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2answers
183 views

UltimateTicTacToe - ActionScript Style!

In an effort to complete this month's code challenge, I've started off with the basics. Below I have for review, a class that I can call to create the square/button a user would click to mark a spot ...
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4answers
557 views

Tictactics implementation

I've tried to take the shortest, simplest path to a C# solution to the Ultimate Tic-Tac-Toe challenge. This implementation plays in the console. I admit the game logic could be hived off into a ...
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3answers
1k views

Ultimate Tic-Tac-Toe data model

This is another entry for The Ultimate Tic-Tac-Toe review. My design criteria were: A DLL which encapsulates the data, i.e. the game state Don't include the GUI, nor the decision-making ...
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3answers
377 views

Ultimate Tic-Tac-Toe Challenge

This is my attempt at the Ultimate Tic-Tac-Toe code challenge. It uses jQuery to build out the game grid and find the states of all the "buttons" (actually ...
9
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3answers
163 views

TicTactics GameBoard Logic

This is my take at the current code-challenge, Ultimate Tic-Tac-Toe. It all started with a CellValue and a BoardPosition: ...
9
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1answer
91 views

TicTactics Presentation

This is my take at the current code-challenge, Ultimate Tic-Tac-Toe, at least the presentation part. As I chose to write a WPF application for my game, and this is my very first time fiddling with a ...
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3answers
755 views

View for Ultimate Tic-Tac-Toe board

I've put together a board for Ultimate Tic-Tac-Toe (What's that?). This is part of the current code-challenge: Code a Ultimate Tic-Tac-Toe Resources: Live demo of my view – For you to see ...
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5answers
3k views

Tic-tac-toe 'get winner' algorithm

As a first step to attempting the Weekend Challenger Reboot, I decided to first implement a regular 'tic-tac-toe' game and then expand it later to be 'ultimate tic-tac-toe'. Below is the code for the ...
12
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1answer
177 views

Weekend Challenge - Belle's Christmas

My entry for Weekend Challenge #5. In scope : Old Skool green on black text adventure Keyboard handling A story with 2 mini-quests 2 endings Virtues ( Hi Ultima ) save the day Out of scope : ...
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1answer
368 views

Simple Text Adventure: Cleaning up after the party

This week's Code Review Weekend Challenge is about implementing a simple console game. Here's my game loop: ...
12
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2answers
295 views

Gotta catch 'em all!

This week's challenge is essentially about fetching Json data from the Web, and deserializing it into objects. I don't have much time to devote to this one, so what I have is very basic: it displays ...
12
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1answer
274 views

Ruby Sudoku solver

This week's weekend challenge #3 seemed like a great opportunity to learn Ruby! Unfortunately, my workload and looming vacation did not cooperate. :( The puzzle will make forced moves automatically, ...
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1answer
248 views

Sudoku solver: pencil marks & recursive patience

Here is my attempt at Weekend Challenge #3. Out of scope: It only will do 9*9 It will stop at the first solution Could have been smarter at re-using the cache when recursively calling ...
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4answers
345 views

SudokuSharp Solver with advanced features

Even though it's the first time I'm writing something this "big", it feels like I know C# quite good. It's been nice to learn LINQ also and I am very impressed by the features, and perhaps I have ...
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2answers
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Hello Java World ~> Parsing a Sudoku Grid

This is my first, very-very first attempt at java. I haven't started tackling the actual resolution of the sudoku puzzle (not even sure where to start, haven't looked at other weekend-challenge ...
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2answers
3k views

Sudoku Solver in C

I had this code lying around, so I figured I would submit this as my first attempt at a weekend-challenge. I would prefer if reviews contained suggestions on how to improve the algorithm, but all ...
10
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1answer
399 views

Sudoku Week-End Challenge - Brute-Force Recursive solver

This is part of my attempt at the Week-End Challenge #3. The overall problem is larger than will fit in one question. This is a well-contained subset of my larger program. The goal of this part is to ...
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2answers
360 views

Sudoku using 'exact cover' solver

1. Introduction This is a solution to Weekend Challenge #3: a Sudoku solver in Python. It works by translating a Sudoku puzzle into an exact cover problem, and then solving the exact cover problem ...
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2answers
563 views

Sudoku solver using simple deductions and brute-force guessing

Here's my attempt at Weekend Challenge #3. Key characteristics of this Python entry are: The strategy is to alternate between "auto-complete" (making simple deductions such as naked singles and ...
12
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1answer
310 views

Weekend Challenge: Ruby Poker Hand Evaluation

I'm late to this weekend challenge (sorry), but since it's all in good fun, I hope that's ok. I'm no poker player, though, so I may have completely overlooked something. The ...
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1answer
134 views

isStraight evaluation function

The context is Weekend Challenge #2 (Poker hand evaluation). ...
12
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1answer
202 views

Weekend Challenge - Poker Hand Evaluation

Weekend Challenge #2 - Poker Hand Evaluation Very early I decided to support the usage of wild jokers, even though I knew that this was going to lead to trouble more work. I also wanted to support ...
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1answer
330 views

Poker Hand Evaluation - Finding a straight

Weekend Challenge #2 - Poker Hand Evaluation Finding a straight with wildcards Because of a size limit on Code Review I have to split my weekly challenge result in two, and here is a part where I ...
8
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1answer
148 views

Poker Hand Evaluator, take 2

This is following up on my previous attempt, which was admittedly done fast and not-so-well. This code attempts to allow comparing two poker hands to determine a winner, not only evaluating a given ...
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2answers
147 views

Poker Hand Evaluator Challenge

This week's review challenge is a poker hand evaluator. I started by enumerating the possible hands: ...
12
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3answers
717 views

RPSLS Game in C#

I went with what I know and can use well, not what I know and can't figure the syntax out to make it look good. so please enjoy the code and prepare to school me (probably in the basics) in C# ...
11
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2answers
347 views

Rock Paper Scissors Lizard Spock Revisited

Continuing the spirit of the recent Weekend Challenge, here is a revised version of the RPSLS game. This is a follow up to my previous submission: Rock Paper Scissors Lizard Spock as a code-style ...
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2answers
292 views

Rock-Paper-Scissors-Lizard-Spock challenge in C++

Here's my take at the Rock-Paper-Scissors-Lizard-Spock challenge. The outcomes are as follows: Scissors cuts paper paper covers rock rock crushes lizard lizard poisons Spock Spock ...
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2answers
286 views

Rock-Paper-Scissors-Lizard-Spock Challenge, take 2

This post is following-up on Rock-Paper-Scissors-Lizard-Spock Challenge I had a gut feeling that I was somehow abusing IComparable<T>, @svick's answer ...
10
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2answers
212 views

Another Rock Paper Scissors Lizard Spock implementation

The Challenge Create an implementation of "Rock - Paper - Scissors - Lizard - Spock". The rules: Scissors cuts paper, paper covers rock, rock crushes lizard, lizard poisons Spock, Spock smashes ...
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4answers
722 views

Rock-Paper-Scissors-Lizard-Spock Challenge

"Scissors cuts paper, paper covers rock, rock crushes lizard, lizard poisons Spock, Spock smashes scissors, scissors decapitate lizard, lizard eats paper, paper ...
11
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2answers
585 views

Rock Paper Scissors Lizard Spock as a code-style and challenge

The following is a program that lets a Human play "Rock Paper Scissors Lizard Spock" against the computer... (almost playable at: http://ideone.com/EBDlga) Note I have posted a follow-up question ...