11
votes
8answers
856 views

Converting a 2D curve into points for data storage

I’ve created an algorithm which converts any curve i.e. path into minimum number of points so that I can save it into a file or database. The method is simple: it moves three points in equal steps ...
0
votes
0answers
106 views

Dynamic proxies for game objects

I am looking for the best approach to build an observer that can monitor the changes in the game object for purposes of client/server synchronization. For example my game may have multiple game ...