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Tagged with depth-buffer java
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using heightmap to simulate 3d in an isometric 2d game
I saw a video of an 2.5d engine that used heightmaps to do zbuffering.
Is this hard to do? I have more or less no idea of Opengl(lwjgl) and that stuff.
I could imagine, that you compare each pixel ...
1
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1
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Why does my depth test fail on Nvidia cards?
I sent a test version of my in-development game to some friends, and they found out that the Depth Test in OpenGL does not work on Nvidia cards. I'm using LWJGL.
I use my own matrices and send them ...