The timer tag has no wiki summary.
0
votes
1answer
45 views
Slick and Timers?
I'm making a game where I need events to happen in a precise amount of time. Explanation : I want that event A happens at 12000ms, and event B happens every 10000ms.
So "if"s should looks like this.
...
0
votes
1answer
42 views
How do I Draw Text at the End of a Countdown?
I am using the program GameMaker and I created a countdown with a variable of time. The countdown works properly and is displayed at the proper coordinates. The issue is when the countdown reaches ...
1
vote
1answer
79 views
How can I play an animation in response to an event?
I've written a script to play an animation, but it starts immediately as my level loads. Instead, I want it only to start when triggered by some event or after a given timeout.
How can I do this?
0
votes
1answer
113 views
How to accurately count 1 second within my logic update?
I have the following method:
long time = system.nanoTime();
public void count(){
if (System.nanoTime() > (time+1000000000)){
//Output something or perform action here
...
2
votes
2answers
149 views
How can I create delays for sprite animations that work correctly when the application is killed and restored?
Please see my original question here:
How should I use system time to compute delay times without stutters?
In summary, I am attempting to to introduce a delay (say of 5 seconds or so) before a ...
0
votes
1answer
281 views
Java High-Resolution Timer for a simple game
I want to work on a model of some kind of simple shape shooter game I would develop for either the desktop or the Android, using the libGDX library. There's something I want to incorporate into the ...
0
votes
2answers
205 views
Using System Time to compute delay times that correctly deal with app pauses?
In my Android app I have the requirement to introduce small (for slowing down animation) and larger delays (for the purpose of delaying the appearance of a character for example).
I've experimented ...
7
votes
3answers
715 views
How to make something happen every N seconds in game?
I want to have something happen every N seconds, how would I do that? Maybe use a timer but how?
2
votes
1answer
128 views
Timestamps as ids in an entity manager?
I've built my own entity manager, as I found out some days ago, it is very similar to the Artemis framework.
For now, I just use integers as entity ids. Behind the scenes, there is a simple integer ...
2
votes
3answers
225 views
Let a time counter working when an app is closed?
Can we let a time counter working even if an app is closed? I would like to add a timer so that we have to wait XX seconds/minutes before a building is created in a game.
I don't want to use an ...
1
vote
1answer
113 views
how to calculate sky color hue in a specific way?
I have a day cicle in my game.
I want to add a bluish hue to my terrain in the early morning and evening-night.
I want to start transitioning from 0 hue color to the full hue color at 20 PM and reach ...
1
vote
2answers
852 views
Should I accumulate state time based on a global or a parameter?
Generally, we associate a "state time" with our sprites. Libgdx provides a method to do so:
float deltaTime = Gdx.graphics.getDeltaTime();
However, in the main game loop, we have a delta time as a ...
4
votes
1answer
139 views
Time critical events based on framerate
Problem Description
Basically, I've made a "programming game" in which I've made my own scripting language. It is a completely standard Lunar Lander game, though instead of directly controlling the ...
3
votes
3answers
800 views
Will running cron jobs every minute a good practice?
I'm trying to create a browser-based game (made in PHP, MySQL, Js, HTML, and CSS) that is heavily dependent on user's actions being carried out after a certain amount of time passed whether online or ...
3
votes
1answer
226 views
How to sync game tick in peer to peer game?
I am making a 2-player iphone action game using a synchronization service (in this case Firebase). The service allows state syncing through the internet, but I have to execute all game logic on the ...
1
vote
1answer
160 views
What tech will enable a script to run after a certain amount of time elapsed following a user's action?
I'm trying to experiment in creating an MMO browser-based game using PHP, MySQL, Javascript, HTML5, and CSS.
There is this certain functionality that I want in my game that I'm having trouble with.
...
0
votes
1answer
73 views
Repeating Sound with Timer in Actionscript 3
I'm working on a Flash game and am trying to figure out how to repeat a sound periodically every 17 seconds. Instead, of having the sound repeat once the .mp3, .wav, finishes.
The problem I'm running ...
-1
votes
2answers
184 views
Start timer in two clients the same time
I want to create a client/server turned-based game where each player will have 5 seconds in order to play. If extends this time will be other player's turn to play. In order to do this, I have created ...
7
votes
2answers
2k views
Java 2D game programming: Different approaches to make a game loop
I am new to Java game programming, but the more I read the more I'm confused, because I've seen several different approaches to make a game loop:
1. The standard approach, that uses the Timer class ...
1
vote
1answer
96 views
Can't call method out of a timer. Why? [closed]
I have another problem i can't solve by myselve.
My situation:
I have four FrameLayouts in LinearLayouts.
I color them, set Layout hight and width at wrap content and just change the minwidth to ...
-1
votes
1answer
101 views
GameTimer too fast, Objects staying intersected and rand not returning value inbetweem min and max [closed]
So I'm developing a game called PongBreakout in c++ using a game engine i got from uni (when i was there..)
I've got a few problems with my game that i'm struggling to fix and need some help to figure ...
2
votes
2answers
314 views
Lockstep Game Loop
I have an XNA game using a basic lockstep update loop.
The client sends all commands to the server,
and updates only if it has received the next turn's commands from the server.
When does a turn end? ...
4
votes
2answers
498 views
C++/OpenGL Game - How to Make it Compatible with Screen Recorders?
I'm developing a 3D tower defense-like game in C++/OpenGL on Windows.
The problem I'm having isn't about the game itself (the game runs fine), but it's about using screen recording software to record ...
0
votes
2answers
277 views
Using timer to reverse enemy movement in Flash game made with Flixel
I am creating a 2d flash game using Flixel 2.5 in Flash Builder. I am trying to reverse enemy movement on an interval so that they will move back and forth over a set space. I felt that a timer would ...
1
vote
1answer
217 views
C++ Using clock() with IsKeyDown
I am trying to replicate the game Asteroids as a class project. I am having trouble measuring the time elapsed while the "W" key is pressed.
This code is supposed to increase the force applied to the ...
2
votes
1answer
131 views
Could the delta frame time be negative?
I'm following a tutorial about the time management and, the tutorial shows this function:
double GetFrameTime()
{
LARGE_INTEGER currentTime;
__int64 tickCount;
...
1
vote
5answers
1k views
Game Timer In C++
I need to be able to find out how many milliseconds since that last update. Is there any way I can find it out with time rather then a thread that counts like I did below?
#include <iostream>
...
-1
votes
1answer
466 views
Animation Trouble with Java Swing Timer - Also, JFrame Will Not Exit_On_Close [closed]
So, I am using a Java Swing Timer because putting the animation code in a run() method of a Thread subclass caused an insane amount of flickering that is really a terrible experience for any video ...
-1
votes
3answers
458 views
How to rotate to a target position over time
I know how to do rotations to vectors, but how do I rotate over time?
For instance say I made a function
RotateTo(vec2 iPosition, float iTime);
so it rotates to iPosition over iTime - how would ...
1
vote
3answers
3k views
How can I make a C++ countdown timer that doesn't freeze user input?
I'm planning to use the Sleep() function to implement a countdown timer. But this freezes the input of the user at the same time. Thus I wanted to ask if it is possible to have the countdown still ...
2
votes
1answer
84 views
How to apply effects that occur (or change) over time to characters in a game?
So assume that I have a system that applies Effects to Characters like so:
public class Character {
private Collection<Effect> _effects;
public void AddEffect (Effect e) {
...
1
vote
1answer
252 views
random spike in delta time
The title pretty much sums it up. I'm using delta time to move my objects and every few seconds the delta time will spike and all the objects will jump forward. Should I just Interpolate the delta ...
4
votes
4answers
461 views
Game programming and quantity of timers
I've made a simple 2D game engine using C# and DirectX and it's fully functional for the demo I made to test it. I have a Timer object that uses QueryPerformanceCounter and I don't know what's the ...
-2
votes
5answers
777 views
Best C++ Portable time library for game development [closed]
I'm venturing into the dark world of portable development and I'm looking for a nice library to keep track of system time for all game events. So far I've turned to trust boost and found:
This boost ...
0
votes
1answer
728 views
How can you run events after a set amount of time in SFML 2.0?
I've been using SFML 1.6 for a while and recently upgraded to 2.0, apparently there's a new sf::Time type however I'm clueless as to how I can achieve running of a certain function after a set amount ...
5
votes
2answers
228 views
Game resource timers - general implementation
I'm interested in understanding how resource generation timers work on many of the mmorts type games out there. I can't wrap my head exactly around how the timers are synched with servers, especially ...
6
votes
4answers
732 views
Game Clock Precision
I'm reading a fantastic article about game timer precision and here is a quote about 2/3 of the way into the article:
If you start your game clock at about 4 billion (more precisely 2^32,
or any ...
1
vote
3answers
482 views
Will having many timers affect my game performance?
I'm making a game for android, and earlier today I was trying to add some cool stuff to my game. The problem is this thing needs like 5 timers. I build my timers like this:
timer += deltaTime;
...
4
votes
4answers
312 views
Playing a death anim on an enemy that I want to remove
I've been trying to find a tutorial on how to best make animations in Android. I already have some animations for my enemies and my character that are controlled by rectangles and changing ...
4
votes
1answer
302 views
Android Java: Way to effectively pause system time while debugging?
In my project, I call nanoTime and use that to get a deltaTime which I pass to my entities and animations.
However, while debugging (for example, stepping through my code), the system time on my ...
3
votes
1answer
668 views
android game performance regarding timers
Im new to the game-dev world and I have a tendancy to over-simplify my code, and sometimes this costs me alot fo memory.
Im using a custom TimerTask that looks like this:
public class Task ...
2
votes
1answer
212 views
What are the factors that determine the default frequency of a shader call?
After i have been played for some days with various vertex and fragments shaders seems clear to me that this programs are called by the GPU at every and each rendering cycle, the problem is that I ...
1
vote
1answer
423 views
High Resolution Timer Options in Windows
I'd like to know what are my options for high resolution timer in Window. I want a timer with at least 1ms precision since I need it for a rhythm game. I'm using QueryPerformanceCounter now, but I ...
0
votes
1answer
479 views
Periodic updates of an object in Unity
I'm trying to make a collider appear every 1 second. But I can't get the code right. I tried enabling the collider in the Update function and putting a yield to make it update every second or so. ...
3
votes
3answers
994 views
HTML5 Canvas Game Timer
How to create good timer for HTML5 Canvas games?
I am using RequestAnimationFrame( http://paulirish.com/2011/requestanimationframe-for-smart-animating/ )
But object's move too fast.
Something like ...
0
votes
2answers
1k views
Timer for pop up text in XNA
I am making an xna game which contains turn-based RPG battle elements. Any good game that features turn-based battle has to have a good feedback to the user.
For example, When my guy attacks, there ...
1
vote
1answer
498 views
Countdown Timer for Racing Game
I want to make a countdown timer for my racing game such as "3... 2... 1... GO!" I'm using GLUT, OpenGL, and C++. I was wondering what the most appropriate method to handle this in C++. clock()? ...
4
votes
5answers
357 views
Game Loop Problem - Growth and Recharge as Integer Values
I have a question about game loops. I understand that you shouldn't have a static loop, say 100ms and set something's speed to 1px/frame so it moves 10px/sec. You should have a speed and multiple that ...
0
votes
2answers
2k views
As3 Random movieclips from an array to the stage
For a game with orders and clients I was trying to create the following situation:
Every half minute, a client should appear at the counter. In this case I have an array with 4 movieclips (4 ...
2
votes
2answers
264 views
How can I animate a recursive algorithm?
Say I have a recursive algorithm, for example one that generates a random tree:
// Pseudocode, just a simple algorithm: it isn't perfect.
function generate_branch(angle, length, current_depth, ...