A representation of an object in 3D space.
8
votes
3answers
2k views
How are game characters animated? [on hold]
I will be working with my friends on our final year project. Our game will be FPS and I have to draw some animations for FPS view and other enemy character that can be programmed easily to make a good ...
1
vote
1answer
25 views
How should I handle a modelview stack with multiple shader programs involved?
I'm building a framework where each object has an associated program and each object has a 'draw' method.
What is the best choice, to have a single modelview stack handled by a Renderer class or to ...
0
votes
1answer
42 views
Applying textures to 3D models
I want to apply textures to a 3D Model in XNA 4.
Whatever I saw on the internet was to apply the textures in the modeling tool and then load the model (*.fbx) into XNA.
Is it possible to load the ...
0
votes
2answers
72 views
Achieving a fixed frame-rate with varying scenes
I am working on an OpenGL 3D model viewer app for iOS.
I have to load, view and navigate extra detailled 3D models on an iPad. I hardly achieve 2 fps, if i load and navigate a very complex model. I ...
3
votes
0answers
67 views
How do I load a model through AssimpNet into Monogame?
I am new to MonoGame and to 3d and I'm stuck on how to import a model. It seems the best way to import a mesh model and 3d animations in Monogame in Windows 8 is through AssimpNet. I can't find a ...
1
vote
0answers
60 views
How to make 2D sprites from 3D models [closed]
Hi I'm making a top shooter game and I'd like to what programs are the easiest/fastest to make 3D models and sprite sheets ? Here is an example of I what I want to do ...
0
votes
2answers
121 views
Converting xnb files to fbx files
All the while I can only find how to convert from FBX to XNB but not the other way around. Does anyone know how can I do that?
1
vote
2answers
54 views
Can you adjust the proportions of a 3D model via scripting?
We are developing a game in Unity where the character is different ages in different levels. Would it be possible to use a single 3D model asset, and alter its proportions via scripting to achieve ...
0
votes
1answer
79 views
How big a transition from programmer to modeler/level designer/creator [closed]
So I think I may take a break from the programming side, I have put in 6 hard months learning C++ and graphics theory, I have learned a huge amount but over the last few days have been studying level ...
2
votes
0answers
52 views
How much a scene would be done in 3D modelling program before exporting? [closed]
What I am trying to work out is, when creating a level, or section of a level, how much is created in the modeling package before it is exported, take the scene in the link. Would this whole scene be ...
-2
votes
2answers
140 views
Creating very rough 3D models [closed]
I am not a modeller, more into the programming side. However say I wanted to create an open world type of game using U4. Is there a way to create very rough models, say of buildings, cars, trees, ...
1
vote
0answers
52 views
Texture visualization problem on camera movement (xna)
I'm trying to move a camera over a model that is used as the floor of the game. When I move the camera, the texture of the model is not showing correctly (video of the problem: ...
0
votes
2answers
92 views
What does a Mesh consist of?
I have seen various implementations of mesh loaders in a few open source game engines. But all of them behave meshes differently. Is there a general definition for a mesh that explains what meshes ...
-1
votes
1answer
45 views
Zbrush transferring into Cry-engine
So say I make something Via Zbrush (A widely used application for game development) and I also have something like blender or Cryengine. I have yet to try but is it easy to put a model from Zbrush ...
1
vote
1answer
94 views
Most common format & good practice for 3D models for a placeholder in a PC game [closed]
I'm soon starting programming my first 3D game in OpenGL, C++, for PC. It's going to be a top-down space-based game.
Early on I want to create basic placeholder 3D models for my objects, and then in ...
5
votes
1answer
123 views
Best way to organize models with multiple meshes and textures?
I have character models which have different parts, ex: upper body, head, lower body; each part is a separate mesh in the same model. Each part has several textures associated with it (diffuse, ...
0
votes
1answer
125 views
LWJGL SlickUtil Texture Binding
I am making a 3D game using LWJGL and I have a texture class with static variables so that I only need to load textures once, even if I need to use them more than once. I am using Slick Util for this. ...
1
vote
1answer
97 views
Efficient way of loading wavefront models in openGL game
In my game, a RTS game, the units are all wavefront obj. all their animation frames are each seperate wavefront obj file. ie. without any skeletal animation; fully rigid models. So when many units are ...
1
vote
1answer
65 views
Running two simultaneous animations on a model? [duplicate]
I am just looking for a broad answer to this question. I am more curious about the general information rather than the specific. Also, I tried to search for this, but I think it's hard to word it so ...
0
votes
1answer
53 views
x-inverted obj importer in BulletSharp - whats wrong?
See importer C# code at the repository.
Screenshot:
Left: bullet imported version, right: correct 3ds max version.
It's somehow inverted. If you think that left part is just 180 degrees rotated you ...
1
vote
4answers
537 views
What does “non commercial use” mean in terms of game assets?
I recently got an app for my iOS device called "123D Design." It is a 3D model editor. Upon creation of an account, the application tell you that "your models may not be used commercially."
What ...
1
vote
0answers
84 views
Using obj file in an XNA game [closed]
Sorry if this is a bit novice but I am far more into engineering than game development but I just want to make a small 3D game for fun with XNA (well actually MonoGame). The thing is that I don't have ...
2
votes
1answer
93 views
Effective Methods to utilize 3d Scanners to produce game development resources [closed]
Once upon a time I was quite passionate about game development. About four years ago at the height of my game development aspirations, I was involved in a number of activities. I worked with a team ...
0
votes
0answers
85 views
How to import a character with multiple parts into udk
I have a master chief model that I downloaded and rigged, and it has multiple parts. The body, helmet, and pieces of armor that go around his body are all separate objects that have separate texture ...
2
votes
1answer
170 views
Assimp renders a partial amount of vertices
I'm building a 3D game, and i'm trying to load some assets with the nice Assimp library. The model should look like the one in the first picture, but instead, it takes the form of some kind of ...
2
votes
2answers
132 views
What are the pros. and cons. of different representations a custom geometry format for a mobile based engine?
I am trying to create 3D model importer for my mobile based engine.
These are what I am considering:
Convert .obj file to text based structure like JSON or custom.
So, basically, convert .obj ...
-1
votes
1answer
74 views
Why doesn't my XNA model render at all? [closed]
I am trying to draw a 3D Model in XNA 4.0, but it doesn't show up. I think I made it correctly, but maybe not. My code follows:
Here is the LoadContent and Draw method of my Main class. Spaceship is ...
0
votes
0answers
68 views
Rendering a model with transparent or translucent uv map applied doesn't work
Before I try to make anything transparent, the model renders nicely. When I change the uv layout so that one piece of the model will be transparent, it renders horribly. This is the result with a ...
0
votes
2answers
125 views
Creating a collision shape for a complex model
I'm currently creating the collision system for my 3D XNA game.
To check collisions with models (especially complex ones) like trees or other plants, I thought about rendering a low poly version of ...
2
votes
1answer
173 views
XNA mesh.Draw() takes the longest CPU time
We have a problem. Our game steadily slows down as we increase the number of models we draw. When the number reaches 100 - FPS is dead. Our humble tests showed that the reason is not GPU. This is what ...
2
votes
2answers
88 views
Finding a specific point in a graphic model in code
I'm not really sure what I'm asking, so sorry for the bad title. I'm still new to game programming and especially the "game specific parts" like models and graphics.
Let's say I have a model of a ...
0
votes
0answers
27 views
Would it be possible to edit character models of a PS1 game, to be played on an emulator? [duplicate]
There are some abandoned PS1 oldies out there that I would love to see revamped with improved assets. I have some skills with some some modelling programs, so I was wondering if it would be possible ...
0
votes
0answers
82 views
XNA - Draw FPS Hands? [duplicate]
I'm creating a FPS game in XNA 4.
I'm trying to display two hands and a gun in front of the camera.
I already the models Hands:
How can I do so the fingers and hands position adapts to the gun ...
0
votes
2answers
519 views
Problem with AssetManager while loading a Model type
Today I've tried the AssetManager for the first time with .g3db files and I'm having some problems.
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: ...
0
votes
0answers
66 views
Where can I find free simple 3D models? [duplicate]
I'm learning OpenGL. Unfortunately can't create 3D models, but I would like to write some really simple games, to improve my programming skills.
I need some really basic .obj file, which has one bmp, ...
3
votes
2answers
372 views
Is it possible to create an “impossible” rooms in games?
Forgive me my lack of knowlegde, but for quite a long time I asked myself whether it was possible to create a continous game space that some player could walk inside and so on, that would be ...
1
vote
1answer
243 views
Get screen bounds of 3D object
I'm trying to draw a 2D plane that has minimum dimensions to contain a 3D model (a sphere). How do I calculate the minimum size and position of the rectangle to completely cover a 3D model on screen?
5
votes
1answer
331 views
How can I create a 3D model in Java without using modeling software? [closed]
I am a lightly experienced game developer and this is my first time trying 3D objects in Java for the first time. I have been recently creating and updating games using AWT, Swing, and Graphics, but I ...
1
vote
2answers
135 views
Why does this exported cube have too many vertices?
I'm trying to export md5mesh models. Just as a test I decided to export a simple cube (i.e. with 8 vertices). When I opened the .md5mesh file it lists the following:
numverts 24
numtris 12
...
4
votes
1answer
350 views
How do I model a real-world building?
This isn't exactly a game development question, but I am planning on using Unity as my engine and modeling in Maya so I was hoping folks on here might have some experience with this.
I want your ...
2
votes
1answer
203 views
Model a chain with different elements in Unity 3D
I have to model, in unity 3D, a chain that is composed of various elements. some flexible, some rigid. The idea is to realize a human-chain where each person is linked to the other by their hands.
...
0
votes
1answer
110 views
How to implement “model quality” in OpenGL
In many games, there is an option named: "Model Quality", which ranges from Low to High. Low model quality simply removes a lot of vertices from the model, to make it faster, while High preserves the ...
-3
votes
1answer
962 views
How can I import a Google Sketchup model with textures?
I'm using Unity 4 and trying to import a SketchUp Model into Unity and other Engines - but I can't get it to import correctly. Can anyone help me out?
3
votes
1answer
225 views
Changing weapons on a model?
How would you have 1 soldier model and then change the weapon depending on what class is chosen without having to load all the weapons at once and without having to load a new soldier for every ...
3
votes
2answers
356 views
What is the range of RAM consumption for the typical 3D character in a video game?
What is the average number of KB in memory for a 3D character?
Granted, this will obviously be biased based on what game we're talking about.
However, I am less interested in actual size in KB, and ...
0
votes
1answer
116 views
Dynamic Shapes and dynamic animations
I saw this video: Video
And now I am curious about the following: How can you achieve dynamic forms like they are shown in this video.
What I mean is: Do you need to have some "base" models which can ...
0
votes
1answer
70 views
Maya 3d view port issues
Hi currently i am working on modelling an object within view port, but i have issues here. On my right panel view port, when i try to alter an vertex of an cube i'm getting an 3d effect similar like ...
-1
votes
1answer
70 views
Creating and drawing models efficiently
As I am learning the basics of game programming (in xna), I want to start creating simple 3d models and draw them (I'm already able to draw, control and animate them).
I want to create the following: ...
2
votes
1answer
152 views
xna model scaling - model is bigger than world
I'm having trouble scaling my model in XNA with C#. The model is bigger than the world itself and I can't seem to scale it down. Below is the code I'm using and an attached screenshot. How can I scale ...
0
votes
1answer
154 views
XNA ModelMesh.Draw vs GraphicsDevice.DrawIndexedPrimitives
I am using XNA 4.0 and I wonder if drawing models with multiple meshes is better by filling the vertex and index buffers first and calling GraphicsDevice.DrawIndexedPrimitives() or by simply using ...