The menu tag has no wiki summary.
8
votes
5answers
541 views
How can I update Display settings from an Options screen without restarting?
I'm currently creating a 2D RPG in C++11 with Allegro 5 and boost.
My goal is to somehow update my game settings when an option is changed in the Options Menu. I don't want to force the user to ...
4
votes
1answer
170 views
How are game menus logically structured?
I've been struggling with making a game menu system in Unity for some time now. I spent time developing a way to help myself understand how game menus are connected together. Right now, I'm calling it ...
3
votes
1answer
259 views
how to represent a nested menu system?
I'm wondering what would be a clever way of making a layered menu system, in terms of what data structures to use.
An example of what I mean: A unit has the ability to construct buildings, and to ...
2
votes
1answer
116 views
C# XNA - How to create a menu with bools and textures?
I thought I could use bools to be able to select options in my menu. But the options should be textures. To show that an optino is selected I have 2 textures like this:
[----Menu Screen----]
[ > ...
1
vote
2answers
396 views
XNA Level Select Menu
I'll try to explain this the best I can. I'm trying to create a level select menu for a game I'm making. The menu is basically a group of blocks numbered 1-16, similar to something like the Angry ...
0
votes
1answer
99 views
How to change something inside an switch statement? [closed]
So my question is how would you draw a list of strings, and then if a case of the enum is a certain way, then draw them a different way? Here is an example of what I mean:
enum CurrentState
{
...
0
votes
1answer
250 views
What Type of Options should be on the Game Settings Menu? [closed]
I have seen a post about the main menu options here:
UI: Main Menu options for mobile games. What options should be listed? What do users want to see?
But I want to know what kind of options ...
0
votes
2answers
125 views
Unity3D : Retry Menu (Scene Management)
I'm making a simple 2D game for Android using the Unity3D game engine. I created all the levels and everything but I'm stuck at making the game over/retry menu. So far I've been using new scenes as a ...
0
votes
1answer
153 views
Xna menu navigation with controller
I have a menu that you can navigate with the keyboard, but I also want it so you can navigate it with the controller thumb sticks. But my problem is that if you push down or up on the thumb sticks it ...
0
votes
1answer
448 views
Navigating Libgdx Menu with arrow keys or controller
I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck.
The question is: Can someone walk me through how to make my current menu or ...
0
votes
1answer
968 views
Side Menu using Libgdx
I want to make it so that when the player presses start, a side menu slides out and gives a player some option on one side of the screen, similar to Angry Birds or Pokemon. I'm not sure how to go ...
0
votes
1answer
740 views
Responsive GUI with Unity and C# script
I'm working on my character menu for an RPG in Unity. I have my menu set up with different buttons for different categories. All is well, except when I re-size my screen, my layout is sized ...