The navmesh tag has no wiki summary.
0
votes
1answer
27 views
change direction navmesh agent on collision encounter [duplicate]
I have one player and many enemies. The enemies are following my player through the navigation mesh. Sometimes enemies get stuck because there is another enemy in-front of them. You can say both are ...
1
vote
2answers
85 views
Unity - Across the wall
I have a problem here.
I animated my main character and is working. It walks run and jump however it goes across walls and ground.
As in every single video I watch in unity tutorials I put a ...
4
votes
2answers
105 views
Unit turning in navmesh-based pathfinding
I'm working on an RTS game, and I'm using navmeshes for unit pathfinding. I do know how to find a general path within a navmesh, but how do you determine if the unit have enough space to turn?
I ...
0
votes
0answers
46 views
Cane, Recast and detour
I am working with a project which has an implementation of the popular Recast & Detour code. However there is a module of sort called Cane which seem to have to to with the Crowds part, but also ...
5
votes
2answers
1k views
How can I generate a navigation mesh for a tile grid?
I haven't actually started programming for this one yet, but I wanted to see how I would go about doing this anyway.
Say I have a grid of tiles, all of the same size, some traversable and some not. ...
6
votes
2answers
834 views
Creating a navmesh from a voxel terrain
My world is represented by a 3D density field, where a positive density means solid ground and a negative (or zero) density means air. How can I generate a navmesh from that voxel data, with surfaces ...