Tagged Questions
1
vote
1answer
3k views
Waiting specific time to increase sound libgdx
I want to wait a moment (.5 seconds) before I increase the sound, how can i achieve this without using Thread.sleep, because i want my game to keep runnig.
0
votes
1answer
29 views
Master sound volume in LibGDX
I have been searching everywhere for master volume for sound and music in LibGDX but to no avail. Can anyone tell me if it is implemented somewhere or do i need to implement such functionality myself? ...
0
votes
1answer
74 views
Playing repeated sound in Java
I'm trying to play sounds in a Java game with the following code:
AudioStream audioStream = new AudioStream(stream);
AudioPlayer.player.start(audioStream);
The stream variable is just an ...
0
votes
0answers
61 views
Sound Effect Delay occurs when game is deployed with GWT backend?
I've been posting my games on to my personal website recently and I noticed a slight hiccups with the LibGDX games I've made. Within the first few seconds following the loading of the game, there is a ...
-1
votes
1answer
303 views
How compatible is OpenAL?
I'm making a game that needs sounds and LWJGL uses OpenAL.
I was wondering out of 1.0, 1.1, C 1.0 and C 1.1 which would be the best to pick? I don't know what the C is but it's there in LWJGL :).
My ...