Tagged Questions
0
votes
2answers
106 views
Java: Camera Rendering
Which is the best way to detect whenever an object or tile is inside the Camera Range so I can draw it? With "best" I mean more efficient, and quicker.
Thanks
0
votes
1answer
156 views
LWJGL: Camera distance from image plane?
Let me paste some code before I ask the question...
public static void createWindow(int[] args) {
try {
Display.setFullscreen(false);
DisplayMode d[] = ...
-1
votes
1answer
366 views
Android OpenGLES 2 ray picking, resulting coordinate jumpy in certain spots?
I am trying to implement object picking based on touch coordinates via an intersecting ray test.
I am having trouble finding information on converting the touch coordinates to the coordinate system ...
2
votes
0answers
564 views
libGDX using Stage and Actor produces different camera angles on desktop and Android Phone
libGDX using Stage and Actor produces different camera angles on desktop and Android Phone.
Here are pictures demonstrating the problem: http://brandonyuh.minus.com/mFpdTSgN17VUq
On the desktop ...
2
votes
0answers
1k views
AndEngine Making Chase Camera Follow Player
I am playing around with the AndEngine Race Game example. I am trying to make the camera follow the car as the player moves around. The Tile Map is larger than the player's screen but the camera ...
1
vote
0answers
77 views
3D Camera Y-Axis wrong angle
I am trying to build a camera class, though I am running into a problem. When I move the camera above/below, and try to move towards the ground, I am moved off in what seems to be about 45 degrees in ...
0
votes
0answers
90 views
Box2dLights rendering in bigger scale
So basically my box2dLights are rendering in wreid places.
The circle in center is my player and as you can see lamp which should be aligned to player is in the right-top corner.
my code:
package ...
0
votes
0answers
73 views
Lwjgl camera causing movement to be mirrored
I'm having a problem in that everything is rendered and the movement is fine. However, everything seems to be mirrored. In the sense that the TriangleMob should move towards me, but it doesn't instead ...