The simulation of an in-game entity's motion, such as running or sitting or striking.
0
votes
1answer
16 views
Animation State [on hold]
Well i'm not entirely sure how to manage animations. I've looked at a few solutions, havok and ue4, which seem to use state machines but the states and their interactions are created using external ...
1
vote
2answers
41 views
How to disable play automatically on animation in Unity3d 4.5.1
Where is the option to disable the 'Play Automatically' function for animations in Unity3d 4.5.1. In previous versions, there was a button under the Animation tab to disable the play automatically:
...
0
votes
1answer
35 views
Android: How to create fluent animations by using bitmaps and ObjectAnimator?
I want a resized bitmap item to move over the screen into a house. This basically works, but the movement is not fluent and is stuttering. Since I always have to draw both the resized background and ...
0
votes
0answers
10 views
Google Speech API on Windows? [migrated]
I'm looking in to using voice recognition to identify sounds a user makes and play animations accordingly.
The recognition needs to be very fast, and will only need to recognize a sound at a time to ...
0
votes
1answer
43 views
Setting up images for frame animation
I am learning the basics of iPhone frame animation. I have code that loops through 15 images to do an animation:
- (void)viewDidLoad
{
[super viewDidLoad];
UIImageView *iv = [[UIImageView ...
-1
votes
0answers
7 views
use of keypressevent for animating a item in qt [on hold]
in this program I have built a QPropertyanimation .and add to it my item and pos () property.
I override KeyPressEvent.and with using of keys consist of "j,f,z" item go forward ,go back and jump.
...
0
votes
0answers
25 views
Animation Software for Sprite Sheets [closed]
You know I'm not an artist, I'm more of a programmer but I a single Indie game developer so I was wondering is animation software like AnimeStudio, ToonBoom, Spine, spriter, etc. are these software ...
0
votes
0answers
11 views
Export Blender 3D animation to be played by Android OpenGLES
Below code snippet shows the way to export coordinate of bones:
def export_bone_matrix(armature, bone, label, file_handler):
SystemMatrix = Matrix.Scale(-1, 4, Vector((0, 0, 1))) * ...
0
votes
0answers
27 views
Transform texture coordinates when using shader
Assuming I define four vertices of a quad with texture coordinates that cover a whole texture or region of a texture, I can animate these coordinates by setting a transform using
SetTransform( ...
0
votes
0answers
23 views
Unity import from blender missing action animation
I'm trying to import my .blend file into unity, but one of my animations never appears in Unity. That animation is "Fall", which is observable in Blender's "NLA Editor". I am currently exporting as an ...
0
votes
0answers
30 views
How to export blender coordinate to be used in Android OpenGLES
I'd like to create my personal light-weight Android 3D engine to show 3D animation
configured by Blender.
I have successfully loaded the Blender-created 3D models by OpenGL ES on Android. Now, I'd ...
0
votes
0answers
71 views
Animation system for smooth character movement
For 2D games similar to the indie game Limbo, what kind of animation system or techniques do such games typically employ? I'm primarily interested in how the animation data is stored and used by the ...
1
vote
1answer
22 views
No animation clips in assets folder
I'm trying to import an FBX file made in Blender into Unity so I can use the actions created in Blender in a Unity animation state machine. A lot of sites seem to suggest that simply dropping the FBX ...
2
votes
0answers
63 views
Multiple weapons for android game
I am trying to make a 3D game for android using the Rajawali engine to render the 3D graphics and blender for designing my models(exporting as .md2), and I want my character to be able to change ...
2
votes
2answers
130 views
Animate from end frame of one animation to end frame of another Unity3d/C#
So I have two legacy FBX animations; Animation A and Animation B.
What I'm looking to do is to be able to fade from A to B regardless of the current frame A is on.
Using animation.CrossFade() will ...
8
votes
3answers
2k views
How are game characters animated? [closed]
I will be working with my friends on our final year project. Our game will be FPS and I have to draw some animations for FPS view and other enemy character that can be programmed easily to make a good ...
0
votes
1answer
63 views
What software can I use to animate my character in Unity3D? [closed]
I am new in game development and I want to know what software can help me to create good animations for my 3rd person character.
3
votes
1answer
136 views
Most efficient way to implement delta time
Here's one way to implement delta time:
/// init ///
var duration = 5000,
currentTime = Date.now();
// and create cube, scene, camera ect
//////
function animate() {
/// determine delta ///
...
0
votes
0answers
48 views
2D Platform Jump Animation
I have implemented the jump and want to add some animation to it. I have a tile for "preparing for jumping", one for jumping and one for landing. I use a time based system for jump and I already ...
2
votes
1answer
68 views
AndEngine GLES 2 Animate Character
I want to animate my character in game. My graphic animator prepare for me three options.
Frame-by-frame by this is over 9MB for one animation. With TextureSpriter 4-5MB.
Spriter but I can't find ...
0
votes
1answer
48 views
Unity-Animation parameters are not being set
I have the following animation controller:
with two parameters of walkingSpeed and Jump. I have the following code which should change the values:
animator.SetFloat("walkingSpeed",0.9f);
...
0
votes
1answer
56 views
How to animate two interacting objects
I'm not very familiar with animations but as far as I know, most of the animations are done frame by frame. For example animating a character walking etc. However, let's imagine this scene:
There's ...
4
votes
1answer
76 views
Why is my Slick2D spritesheet animation cut off when it loops?
I am loading a SpriteSheet with Slick2D and using the Animation function in the render method to display it.
The spritesheet loads perfectly, but when the animation loops, it does so moved down a few ...
0
votes
1answer
93 views
Cocos2d-x 3.0 animation frame by frame
As I know animations are actions. Now I need to play animation frame by frame. Say I have an animation from N frames. each frame should be played after t delay. Now I want to play animation frame by ...
3
votes
1answer
160 views
How can I generate isometric sprite sheets from 3D animations?
I want to generate sprite-sheets for an isometric projection of various 3d assets purchased from the Unity3D asset store. I'd preferably also render the normal maps. I am a programmer, but new to 3D ...
2
votes
0answers
58 views
2D Animation Blending [closed]
I have been researching on 2D Animation Blending technique similar to what Unity 4.3 has.
I know how Animation blending in 3D works but I have no idea how it works in 2D. How does 2D Animation ...
0
votes
3answers
167 views
Why are my Unity procedural animations jerky?
I'm working in Unity and getting some crazy weird motion behavior. I have a plane and I'm moving it. It's ever so slightly getting about 1 pixel bigger and smaller. It looks like the it's kind of ...
1
vote
1answer
84 views
How can I play an animation in response to an event?
I've written a script to play an animation, but it starts immediately as my level loads. Instead, I want it only to start when triggered by some event or after a given timeout.
How can I do this?
1
vote
1answer
120 views
Animating feet seperately from the body
I have a character and I would like to animate a walking animation for it. However i get the following result when I animate it:
(ignore the green lines/ markers/ sound) As you can see the foot ...
0
votes
1answer
79 views
How big a transition from programmer to modeler/level designer/creator [closed]
So I think I may take a break from the programming side, I have put in 6 hard months learning C++ and graphics theory, I have learned a huge amount but over the last few days have been studying level ...
0
votes
0answers
82 views
Unity not updating sprite animations (possible bug)
I have a simple animation of a foot which i want to change sprites from one sprite to another, which is seen in the following two images:
now as one can see in the animation timeline there is a ...
1
vote
1answer
56 views
How can I make an attached gameobject behave correctly on character flip?
I have a character that on start-up is equipped with another gameobject/prefab as a weapon, attaching it to a hand.
void Start()
{
handFront = transform.Find ...
1
vote
2answers
111 views
How to use blender files in your own engine?
It is not trivial to use your own shader on blender, so I've created a good-looking webgl shader. Now, what do I need to use the things I made in blender on it? An obvious first idea would be to parse ...
0
votes
2answers
133 views
Playing an animation relative to current Transform in unity?
I have an animation created with the built-in dope sheet. It plays correctly but I would like it to be played relative to current object transformation. For example I have a palm tree that moves its ...
5
votes
2answers
199 views
What does the Particle engine do and how are special effects created/processed?
For example, take bullets, sparks, fireballs, light sabers, lightning bolts, any kind of special effect in a game.
Are there various ways to implement these effects in a game. As far as I can see you ...
0
votes
0answers
88 views
Animate 2D Human body Skeletal with Hands using JS
I am working on a JavaScript app to create interactive 2D animations in the browser.
I'd like to create a human body. Let's consider this simple scenario to better explain what I want to achieve:
I ...
0
votes
1answer
47 views
How to find the right direction to plug a sword into a rig's hand after projecting it?
I've downloaded BVH animations and projected it following a book. I can now see a 3D moving rig and it looks alright. The problem is, now I want to plug a sword on the hand of the rig, but I don't ...
0
votes
1answer
95 views
Why doesn't my animation stop when I press a key?
I wrote a program that animates two squares diagonally across the screen, from opposite sides. Used Timer object to do so. The squares collide with each other and also with the frame boundary to ...
1
vote
1answer
73 views
Who should handle animations when game logic is separated from rendering?
Suppose I have a tile-based game and I want the step to be 1 tile but also want the movement to be smooth while the player is getting there. If I understand correctly, the only way to achieve this ...
0
votes
1answer
41 views
How to use mocaps in your game if they don't loop smoothly?
Following suggestions on IRC, I've downloaded, parsed and incorporated the Free Release of 2500 mocaps to my game. I've noticed, though, that none of those loop perfectly. It does not connect and thus ...
0
votes
1answer
109 views
On Screen Coin Animation
am working with side scrolling skater game. I want to perform coin animation such that as player collect coin it moves upside and attach with currency sprite.
My main character and coin present in ...
12
votes
3answers
509 views
How do I lerp between values that loop (such as hue or rotation)?
View Demo
I'm trying to make the joint rotate smoothly around the center of the canvas, toward the angle of mouse pointer. What I have works, but I want it to animate the shortest distance possible ...
0
votes
1answer
135 views
Unity animations in iOS
I'm an iOS developer and I'm trying to make 2d animations with Unity 4.3 + RageTools Pro + RageSpline. I want to integrate the animations into a native iOS application.
In Unity I have different kind ...
0
votes
1answer
74 views
2D animation is not rendered as it supposed to
I'm working with Melonjs, i have configured everything to update the character movement and still get this "delayed" rendering of the character.
below is the constructor
// call the constructor
...
0
votes
1answer
46 views
Slick2D: Animation not being parsed from spritesheet correctly
I have a 960x960 spritesheet with each tile being 192x192. I initialized my spritesheet and animation like so:
spritesheet = new SpriteSheet("resources/spritesheets/player.png", 192, 192);
...
0
votes
1answer
177 views
Skeletal animation with Unity2D?
I want my character to aim with the mouse so, arms and head must move following mouse cursor and when the character is stand still it could change its stance a bit to accommodate the arms position. I ...
-1
votes
1answer
274 views
Animating a sprite with mecanim
I want to try animating sprites with the Unity's mecanim. All the tutorials I found used bipedal humanoids, which already have the avatar for the animator component and imported animations.
What I ...
1
vote
1answer
441 views
How should I handle animation states in Mecanim?
I did a tutorial which associated an integer to each state and manually set transitions from one state to another based on that integer, but that seems really sloppy.
Is there a more elegant way? I ...
2
votes
1answer
109 views
How can I reuse animated meshes?
When creating meshes, I made a mesh class and then used that one as base model and redrew that same mesh for each instance of an object with that mesh. (For eaxmple, one rock mesh, many rock objects.) ...
1
vote
2answers
101 views
SDL sprite animation problem
I'm currently drawing my character from a single file, and my sprite class handles it taking the file path as an argument. Now, I need to add a simple animation, cycling between two frames. The ...