The simulations tag has no wiki summary.
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Web-Based Traffic Simulation based on Discrete Event SImulation + AI
I'm working on the application of 2D web-based traffic simulation. I am looking for a library that is suitable for my application.
I'm making an application based on discrete event simulation, each ...
4
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1answer
105 views
Simple Water surface simulation problems (GDC2008 Matthias Muller- Hello World)
Im attempting to implement a simple height field water surface simulation outlined in Matthias Muller's GDC 2008 talk. "http://www.matthiasmueller.info/talks/gdc2008.pdf"
I can't seem to see why it ...
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1answer
25 views
Implementing traffic conditions in TORCS
I am working on a project about "Effects of Traffic conditions and Track Complexity on Car Driving Behavior".
Is it possible to implement traffic in TORCS, or should I use another car simulator? By ...
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2answers
108 views
How do I calculate legal moves in a travelling board game?
I'm making a traditional roll-the-dice-and-move style board game.
Players move along the white squares on the board (see image) and may move in any available direction from a junction.
Players must ...
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3answers
285 views
Throwing a ball and estimating its path using a Physics engine
The problem:
A player entity wishes to throw a ball from a known position with a known initial velocity. The surrounding environment contains physical objects that can alter the trajectory of the ...
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2answers
248 views
How can I simulate a floating character in Box2D?
I am creating a jump'n'run game using the Box2D physics engine. The main character should be a robot like creature without legs, floating over the ground powered by a jet engine.
The motion should ...
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0answers
131 views
Run a few seconds of simulation just after loading a scene
I'm looking for a way to execute 3 to 15 seconds of simulation once a scene is loaded.
The problem is: some objects can be left suspended in motion while the player exits the scene. their state is ...
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1answer
172 views
Does client side prediction sync with the server in the past?
I've spent some time now messing around and just trying to learn dead reckoning and client side prediction for the fun of it. Most of what I do doesn't need it, so i've never had a need to go down ...
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1answer
147 views
How do I calculate the motion of 2 massive bodies in space?
I'm writing code simulating the 2-dimensional motion of two massive bodies with gravitational fields.
The bodies' masses are known and I have a gravitational force equation.
I know from that force I ...
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5answers
299 views
How can I maintain saved game backward compatibility?
I have a complex sim game I want to add save game functionality to. I'll be updating it with new features continually after release.
How can I make sure my updates don't break existing save games? ...
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2answers
154 views
How can I handle merging and splitting lots in a city block? [closed]
I am currently working on a SimCity-style game in C# using SharpDX. I'm having trouble handling the growing and shrinking the game entities that represent zones within a region. For example:
...
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3answers
158 views
Simulating (Human) Needs? [closed]
How can I simulate the vegetation (of a human being)?
To simulate Hunger for example, I use some kind of saturation based system now. Means that every food-object saturates differently and the ...
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1answer
93 views
Lunar lander: How to calc acceleration in each step
I'm trying to make a lunar lander simulator. I'm going to use a simple Euler integration. AFAIK all I've to calculate is the acceleration in each step, and then I should be able to update velocity and ...
4
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1answer
944 views
Advance efficient water physics simulation [closed]
Summary: I am looking at creating a large(ish) ocean which multiple ships will be present in doing their own thing. I want the ocean to be a life like as possible but without compromising too much on ...
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3answers
394 views
Math to steer a car
I'm in the early stages of a city driving simulation project, and I'm having trouble with the math to determine how the AI should steer the cars. My car model is very simple, with nothing like ...
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2answers
771 views
Representing feelings such as temperature, pain, smell, taste, hunger, and thirst immersively
In a totally immersive, simulation-type role-playing game, the player should not look at bars or numbers to keep track of his or her stats, so another method of showing these stats is needed. For ...
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1answer
1k views
A simple flight simulator
In a 3D flight simulator with a Crimson Skies level of realism (as in, arcade level rather than realistic), how do you determine the movement of an aircraft each game clock tick?
(Crimson Skies is an ...
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3answers
150 views
Particle dynamics simulation and conservation of energy
Suppose you want to simulate the dynamics of a particle subject to Newton's laws of motion. We could just fix a discretization of the time dt and solve approximate differential equations like
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1answer
124 views
AI and rendering to screen
I'm using LWJGL, however I'm a bit confused on what to do.
I'm trying to write an AI simulation, however I'm stuck at this problem. I have one camera, and I plan to move the camera to the mob ...
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2answers
504 views
make a sphere rolling on a roulette mesh stop at predetermined place
I have a roulette and a ball(sphere) placed on it. When the game begins the roulette spins. The spinning of the roulette and gravitational forces on the ball makes it roll along the 3d roulette mesh.
...
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2answers
157 views
Creating shattering effects without having to use actual physics?
For certain effects like glass shattering and falling objects cracking to reveal their inner contents, are there any tricks or ways to implement these fracture physics without having to use actual ...
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1answer
300 views
Need help with a complex 3d scene (using Ogre and bullet)
In my setup there is a box with a hole on one side, and a freely movable "stick" (or bar, tube). This stick can be inserted/moved through the hole into the box. This hole is exactly as wide as the ...
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3answers
2k views
Why does exporting to FBX in 3dmax loses simulated animation
I made a cloth simulation (wind blowing a cloth). When I export it to FXB and the animation box is ticked on export menu it seems ok (no error in longs). When I reload it to Unity. or 3DMAX again. The ...
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1answer
590 views
How to simulate early politics? [duplicate]
I'm making a historically accurate game where the player can interact with past times and shape the future. The entire game is scientifically generated with math and real physics. (no, it won't have ...
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1answer
169 views
Simple 3D particle gravity in javascript? [closed]
I'm trying to do some simple gravity handling in my 3D environment (I'm using three.js). I've got some code, but it doesn't work. I'm hoping it's just a silly bug somewhere. Note: This is a ...
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4answers
440 views
Interstellar Economic Simulation
I'm designing a game reminiscent of Elite or Escape Velocity, those old space trading games, where you play a traveling merchant in space.
I'd like to have the game's economy at least resemble a real ...
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1answer
341 views
What concepts are there for interactive water?
I want water to be a gameplay object in my game. The player should be able to take in in a bucket and tip it out somewhere in the world. Water should flow in some way so that it can be used to build ...
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1answer
145 views
What data structure to use to implement ocean currents and trade-winds
I'm creating an RPG/simulation game which is similar to the Uncharted Waters Series. The game allows the player to control a fleet to explore and navigate the world on the world map. My Game stores ...
3
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1answer
342 views
Realistic 2D Planetary Physics Engine?
I'm doing a spaceflight simulator in C++ (using Allegro 5), and I realised that I could just use a physics engine instead of writing my own physics.
So that's what I'm doing.
Since this is going to ...
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1answer
145 views
Simulating building stress [closed]
I need to simulate the effects of adding supporting materials to a building structure for a genetic algorithm in a block-based world. Essentially I am planning to use a genetic algorithm to optimise ...
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2answers
292 views
How to build a math module and simulate a system?
For example, in the classical game SimCity:
an economic model to simulate the supply and demand of the city, then calculate how many people live in each building, how many people work there.
a ...
3
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2answers
704 views
Should I calculate in meters or pixels
In my car sim I am doing my calculations in Standard Units, except for the distance which is in pixels. Is this still correct (my guess is no) or should I use Meters ?
If I should use meters what is ...
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2answers
5k views
Typical Maximum steering angle of a real car
I'm building a car sim in Unity3D. I'm trying to set the properties of the car to be as realistic as possible. I can't seem to get a straight answer on Google so I thought of asking here.
What is the ...
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1answer
408 views
Simple 2D hair simulation/manipulation
I would like to simulate very simple hair in a 2D environment, and will need to be able to "brush" the hair.
What I want to do: A 2D character is facing squarely towards the player. The player can ...
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2answers
756 views
Modeling speed of light information propagation in space combat sim
I'm working on a space combat sim that takes place over relatively vast areas (a cube of space ~20 light minutes to a side) and uses (mostly) realistic physics. One of the key elements I want to model ...
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1answer
85 views
Looking for a peer reviewed article that details the benefits of a physics simulation within interactive media [closed]
I'm hoping this is the correct place to ask this question as it is video game related and can be seen as a key ingredient in modern game development.
Does anyone know of a peer reviewed article that ...
5
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1answer
459 views
Calculate gears rotation for a realtime simulation
Hi I'm trying to do a game with real time simulations of gears. There is a big Gear with inside a smaller gear.
I managed to draw gears with different diameters but equal size teeth, but if i try to ...
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4answers
1k views
Price of SimCity 5's Glassbox Engine
SimCity 5 will be powered by the Glassbox-Engine.
If we want to use the engine for building own simulations, what will be the price for a license?
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2answers
249 views
Basic modelling of radar
I'm currently researching how to model/simulate radar for my naval simulation.
Since the emphasis is on modelling ASW or submarines in general, I need only a basic radar model - at least for the ...
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2answers
5k views
How to add isometric (rts-alike) perspective and scolling in unity?
I want to develop some RTS/simulation game. Therefore I need a camera perspective like one knows it from Anno 1602 - 1404, as well as the camera scrolling.
I think this is called isometric perspective ...
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1answer
972 views
Turn based battle and formula
I'm building a game called DVP(Digimon Virtual Pet), and in this game other than taking care of your digimon, You can also battle and breed them. I'm working on the battle system (making it first ...
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1answer
364 views
Simple (and fast) dices physics
I'm programming a throw of 5 dices in Actionscript 3 + AwayPhysics (BulletPhysics port).
I had a lot of fun tweaking frictions, masses etc. and in the end I found best results with more physics ...
5
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1answer
424 views
2D Car Simulation with Throttle Linear Physics
I'm trying to make a simulation game for an automatic cruise control system. The system simulates a car on varying inclinations and throttle speeds.
I've coded up to the car physics but these do note ...
2
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2answers
296 views
Updating “Inactive” Chunks
In my game, the only chunks (4x4 areas of tiles) in memory are the ones that the player is in. However, chunks need to have updates applied to them over time. A (likely) well-known example would be ...
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1answer
196 views
PHP city-sim castle layout
I am currently contemplating the layout system for my php based game but i've run into a couple of worries. So my idea is a 9X9 grid where the center 3X3 are inner castle. The inner castle will be 6X6 ...
2
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3answers
631 views
Game Engine which can provide 360 degree projection for PC [closed]
I'm searching Game engine which can provide 360 degree real-time projection. I've already achieved this by using VBS2 Game Engine. (Ref.: ...
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1answer
859 views
Fast Updating of Large Amounts of OpenGL data
I'm seeking advice, suggestions, and ideas on how to handle the updating of large amounts of data in OpenGL and c++.
My partner and I have gone through two methods.
The first is vertex by vertex ...
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2answers
444 views
Does a basic game engine prototyping tool exist, for common game types?
There are a lot of classic game engines out there (Real Time Strategy, Turn Based, etc), of which you can find countless variations. All of them have a basic starting point which involves units, ...
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1answer
412 views
Run FSX (Flight Simulator) on remote desktop [closed]
Obviously I cannot run FSX in a remote desktop session. When I try to start it appears the message: Flight Simulator cannot run during a Remote Desktop session and will now quit
Especially for ...
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3answers
359 views
Acceleration based on current speed?
The faster an object goes, the slower it will accelerate, going from 0 to 50 takes a lot less time then going from 50 to 100,
How do I calculate that, though?
EDIT: Extra details,
This specific ...