2
votes
2answers
3k views

Loading and unloading “chunks” of tiles in a 2d tile engine with 2d camera

I am making a 2d tile based game in C# and XNA 4.0. I am having trouble loading and unloading "chunks" of tiles(blocks). The whole world is randomly generated and is infinate on both axis. How would I ...
5
votes
2answers
2k views

How do I resolve a collision with two tiles at once?

I am having some problems with collision detection. I have 2 types of objects excluding the player. Tiles and what I call MapObjects. The tiles are all 16x16, where the MapObjects can be any size, but ...
1
vote
2answers
810 views

How to calculate the direction a ball must bounce

I have a tile engine I have made. I can detect collision between the ball(the player) and the tiles. When a collision is detected all the colliding tiles are stored inside a list. My question now is, ...
4
votes
3answers
1k views

Rendering tiles on 3/4 perspective

Using a 3/4th perspective, I'm trying to create a way to render cliffs where nothing is overlapped, and it creates an accurate representation of the elevation. This is a rough mockup of how it might ...
4
votes
1answer
673 views

Character jittering with this tile based collision code

I have been trying to get my collision code working for hours now but with every resource I have tried my character still jitters. First I tried using the platformer sample but my character still ...
2
votes
3answers
662 views

Collision Detection Problems

So I'm making a 2D tile based game but I can't quite get the collisions working properly. I've taken the code from the Platformer Sample and implemented it into my game as seen below. One problem I'm ...
2
votes
2answers
523 views

How to store “chunks” of tiles or How to make my implementation work

I asked a previous question about the loading and unload of chunk data and people noted that my way of storing chunks is weird and I was wondering how I would go about doing it properly. @Byte56 ...