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Why is my Simplex Noise appearing in four columns?
I'm trying to make a Texture out of Simplex noise, but it keeps appearing like this regardless of how big or small scale is:
The following code is used to produce the image's color date:
private ...
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Java: Irrelative Simplex Noise [closed]
I am stuck in another problem with Noise(I´ve never did this before). Now Terrain is generating and its quite well but its Irrelative to each other. Here is a screenshot
As you might notice Each ...
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Wrapping 3D noise functions like simplex and perlin in c# [duplicate]
I'm experimenting with loop-able worlds that have a height-map for terrain data.
While I can easily create loop-able .BMP textures for this in Photoshop and just load the terrain from them, but that ...
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Does a patch of simplex noise sum up to zero?
Just for interest, when sampling simplex noise in any given dimension, would the sum of all samples run towards zero?