The audio component of a game, representing what the player will hear. Comprised of dialogue, music, and sound effects.
2
votes
0answers
60 views
Unity3D — WAV plays an octave too low on Android
I have generated a synthetic 'concert pitch A' tone from sinewaves.
It plays properly on OS X player, and on my Android device.
Now I record myself singing a 'concert pitch A' into the microphone as ...
2
votes
0answers
143 views
Difference between multiple AudioUnits and one AudioGraph with a MultiChannelMixer
I'm porting my game to iOS using MonoTouch, and I'm having some trouble getting sound output to work. SystemSound/AVAudioPlayer is way too simple for my needs (I need looping and multiple simultaneous ...
1
vote
0answers
93 views
Audio Panning using RtAudio
I use Rtaudio library.
I would like to implement an audio program where I can control the panning (e.g. shifting the sound from the left channel to the right channel).
In my specific case, I use a ...
1
vote
0answers
356 views
5.1 sound in Unity3d 3.5
I'm trying to implement 5.1 surround sound in my game. I've set Unity's AudioManager to a default of 5.1 surround and loaded in a 6 channel audio clip that should play a sound in each of the different ...
1
vote
0answers
101 views
How should I adjust starting sample position of audio track to match next buffer fill?
I've written my own audio mixer. For Linux/Windows, my game uses SDL. On a small handful of Linux machines (including my laptop), SDL has a bug where it allocates a ridiculously large (about 120 ...
0
votes
0answers
31 views
alBufferData() sets AL_INVALID_OPERATION when using buffer ID obtained from alSourceUnqueueBuffers()
I am trying to stream audio data from disk using OpenAL's buffer queueing mechanism. I load and enqueue 4 buffers, start the source playing, and check in a regular intervals to refresh the queue. ...
0
votes
0answers
720 views
Multiple audio sources on a single gameObject in unity
So,
I have an audio system set up wherein I have loaded all my audio clips centrally and play them on demand by passing the requesting audioSource into the sound manager.
However, there is a ...
0
votes
0answers
164 views
Play streaming sound in OpenTK?
What's the simplest way to make a sound stream from disk and play in OpenTK?