- Audience
- Obtaining an API Key
- Hello, World
- Declaring Your Application as HTML5
- Loading the Google Maps API
- Map DOM Elements
- Map Options
- The Map Object
- Loading the Map
- Troubleshooting
Audience
This documentation is designed for people familiar with JavaScript programming and object-oriented programming concepts. You should also be familiar with Google Maps from a user's point of view. There are many JavaScript tutorials available on the Web.
This conceptual documentation is designed to let you quickly start exploring and developing applications with the Google Maps API. We also publish the Google Maps API Reference.
Obtaining an API Key
All Maps API applications* should load the Maps API using an API key. Using an API key enables you to monitor your application's Maps API usage, and ensures that Google can contact you about your application if necessary. If your application's Maps API usage exceeds the Usage Limits, you must load the Maps API using an API key in order to purchase additional quota.
* Google Maps API for Business developers must not include a key in their requests. Please refer to Loading the Google Maps JavaScript API for Business-specific instructions.
To create your API key:
- Visit the APIs Console at https://code.google.com/apis/console and log in with your Google Account.
- Click the Services link from the left-hand menu.
- Activate the Google Maps API v3 service.
- Click the API Access link from the left-hand
menu. Your API key is available from the API Access page,
in the Simple API Access section. Maps API applications
use the Key for browser apps.
By default, a key can be used on any site. We strongly recommend that you restrict the use of your key to domains that you administer, to prevent use on unauthorized sites. You can specify which domains are allowed to use your API key by clicking the Edit allowed referrers... link for your key.
Hello, World
The easiest way to start learning about the Google Maps API is to see a simple example. The following web page displays a map centered on Sydney, New South Wales, Australia:
<!DOCTYPE html> <html> <head> <meta name="viewport" content="initial-scale=1.0, user-scalable=no" /> <style type="text/css"> html { height: 100% } body { height: 100%; margin: 0; padding: 0 } #map-canvas { height: 100% } </style> <script type="text/javascript" src="https://maps.googleapis.com/maps/api/js?key=API_KEY"> </script> <script type="text/javascript"> function initialize() { var mapOptions = { center: new google.maps.LatLng(-34.397, 150.644), zoom: 8 }; var map = new google.maps.Map(document.getElementById("map-canvas"), mapOptions); } google.maps.event.addDomListener(window, 'load', initialize); </script> </head> <body> <div id="map-canvas"/> </body> </html>
View example (map-simple.html)
Even in this simple example, there are a few things to note:
- We declare the application as HTML5 using the
<!DOCTYPE html>
declaration. - We include the Maps API JavaScript using a
script
tag. - We create a
div
element named "map-canvas" to hold the Map. - We create a JavaScript object literal to hold a number of map properties.
- We create a JavaScript "map" object, passing it the
div
element and the map properties. - We use an event listener to load the map after the page has loaded.
These steps are explained below.
Declaring Your Application as HTML5
We recommend that you declare a true DOCTYPE
within your web application. Within the examples here, we've
declared our applications as HTML5 using the simple HTML5 DOCTYPE
as shown below:
<!DOCTYPE html>
Most current browsers will render content that is declared with
this DOCTYPE
in "standards mode" which means that your
application should be more cross-browser compliant. The DOCTYPE
is also designed to degrade gracefully; browsers that don't understand
it will ignore it, and use "quirks mode" to display their content.
Note that some CSS that works within quirks mode is not valid in
standards mode. In specific, all percentage-based sizes must inherit
from parent block elements, and if any of those ancestors fail to
specify a size, they are assumed to be sized at 0 x 0 pixels. For
that reason, we include the following <style>
declaration:
<style type="text/css"> html { height: 100% } body { height: 100%; margin: 0; padding: 0 } #map-canvas { height: 100% } </style>
This CSS declaration indicates that the map container
<div>
(named map-canvas
) should take up 100% of the height of the HTML
body. Note that we must specifically declare those percentages for
<body>
and <html>
as well.
Loading the Google Maps API
<html> <head> <script type="text/javascript" src="https://maps.googleapis.com/maps/api/js?key=API_KEY"> </script>
The URL contained in the script
tag is the location of a
JavaScript file that loads all of the symbols and definitions you need for
using the Google Maps API. This script
tag is required.
The key
parameter contains your application's API key. See
Obtaining an API Key for more information. Note that
this key is not the same key as used with the v2 API, and must be generated
from the APIs console.
Google Maps API for Business users should refer to Loading the Google Maps JavaScript API in the Business documentation for important information about loading the Maps API in their applications.
HTTPS or HTTP
If your application is an HTTPS application, you must load the Google Maps JavaScript API over HTTPS:
<script src="https://maps.googleapis.com/maps/api/js?key=API_KEY" type="text/javascript"></script>
Loading the Maps API over HTTPS is necessary in SSL applications to avoid security warnings in most browsers. If the app is an HTTP app, then you may load the Google Maps JavaScript API over HTTPS or HTTP. Note that HTTPS is recommended for applications that include sensitive user data in requests, such as a user's location.
Libraries
When loading the JavaScript Maps API via the URL you may optionally
load additional libraries through use of the
libraries
URL parameter. Libraries are modules of code that
provide additional functionality to the main JavaScript API but are not
loaded unless you specifically request them. For more
information, see
Libraries in the V3 Maps API.
Asynchronously Loading the API
You may wish to load the Maps API JavaScript code after your page has
finished loading, or on demand. To do so, you can inject your own
<script>
tag in response to a
window.onload
event or a function call, but you need to
additionally instruct the Maps JavaScript API bootstrap to delay execution of
your application code until the Maps JavaScript API code is fully loaded. You
may do so using the callback
parameter, which takes as
an argument the function to execute upon completing loading the API.
The following code instructs the application to load the Maps API
after the page has fully loaded (using window.onload
)
and write the Maps JavaScript API into a <script>
tag within the page. Additionally, we instruct the API to only
execute the initialize()
function after the API has fully
loaded by passing callback=initialize
to the Maps API
bootstrap:
function initialize() { var mapOptions = { zoom: 8, center: new google.maps.LatLng(-34.397, 150.644) }; var map = new google.maps.Map(document.getElementById('map-canvas'), mapOptions); } function loadScript() { var script = document.createElement('script'); script.type = 'text/javascript'; script.src = 'https://maps.googleapis.com/maps/api/js?v=3.exp&' + 'callback=initialize'; document.body.appendChild(script); } window.onload = loadScript;
View example (map-simple-async.html)
Map DOM Elements
<div id="map-canvas" style="width: 100%; height: 100%"></div>
For the map to display on a web page, we must reserve a spot for it.
Commonly, we do this by creating a named div
element and obtaining
a reference to this element in the browser's document object model (DOM).
In the example above, we define a <div>
named
"map-canvas" and set its size using style attributes. Note that this size is
set to "100%" which will expand to fit the size on mobile devices. You may need
to adjust these values based on the browser's screensize and padding. Note that
the map will always take its size from that of its containing element, so you
must always set a size on that <div>
explicitly.
Map Options
var mapOptions = { center: new google.maps.LatLng(-34.397, 150.644), zoom: 8 };
To initialize a Map, we first create a Map options
object to contain map initialization variables. This object is not constructed;
instead it is created as an object literal. There are two required options for
every map: center
and zoom
.
var mapOptions = {};
Latitudes and Longitudes
Because we want to center
the map on a specific point, we
create a LatLng
object to hold this location by passing the
location's coordinates in the order: latitude, longitude:
center: new google.maps.LatLng(-34.397, 150.644)
LatLng object literals
Instead of creating a new google.maps.LatLng
object each time you'd like to add a
geographic coordinate, you can use a LatLng object literal. LatLng object literals are supported
from version 3.16 and later. They provide a convenient way to add a coordinate, and can be used
interchangably with a LatLng object in most places in the API. When you create an object, or call a method, using a LatLng object
literal, the Google Maps JavaScript API will replace it with a new google.maps.LatLng
behind
the scenes.
Looking back at our earlier examples, we could use any of the following lines of code to center the map object.
center: new google.maps.LatLng(-34.397, 150.644) center: {lat: -34.397, lng: 150.644} center: {lng: 150.644, lat: -34.397}
Zoom Levels
The initial resolution at which to display the map is set by the
zoom
property, where zoom 0
corresponds to a map of the Earth fully zoomed out, and higher zoom levels
zoom in at a higher resolution.
zoom: 8
Offering a map of the entire Earth as a single image would either require an immense map, or a small map with very low resolution. As a result, map images within Google Maps and the Maps API are broken up into map "tiles" and "zoom levels." At low zoom levels, a small set of map tiles covers a wide area; at higher zoom levels, the tiles are of higher resolution and cover a smaller area.
The following three images reflect the same location of Tokyo at zoom levels 0,7 and 18.
For information on how the Maps API loads tiles based on the current zoom level, see Tile Coordinates in the Map Types documentation.
The Map Object
var map = new google.maps.Map(document.getElementById("map-canvas"), mapOptions);
The JavaScript class that represents a map is the Map
class.
Objects of this class define a single map on a page. (You may create more than
one instance of this class - each object will define a separate map on the
page.) We create a new instance of this class using the JavaScript
new
operator.
When you create a new map instance, you specify a <div>
HTML element in the page as a container for the map. HTML nodes
are children of the JavaScript document
object, and
we obtain a reference to this element via the
document.getElementById()
method.
This code defines a variable (named map
) and assigns that
variable to a new Map
object, also passing in options defined
within the mapOptions
object literal. These options will be used to
initialize the map's properties. The function Map()
is known as a
constructor and its definition is shown below:
Constructor | Description |
---|---|
Map(mapDiv:Node, opts?:MapOptions
) |
Creates a new map inside of the given HTML container — which is typically a DIV element — using any (optional) parameters that are passed. |
Loading the Map
While an HTML page renders, the document object model (DOM) is built out,
and any external images and scripts are received and incorporated into the
document
object. To ensure that our map is placed on the page
after the page has fully loaded, we only execute the function which constructs
the Map
object once the <body>
element of the
HTML page receives an onload
event. Doing so avoids unpredictable
behavior and gives us more control on how and when the map is drawn.
The Google Maps JavaScript API provides a set of events that you can handle to determine state changes. For more information, see Map Events.
google.maps.event.addDomListener(window, 'load', initialize);
Alternatively, you can use the body
tag's onload
attribute.
<body onload="initialize()">
Troubleshooting
To help you get your maps code up and running, Brendan Kenny and Mano Marks point out some common mistakes and how to fix them in this video.
If your code isn't working:
- Look for typos. Remember that JavaScript is a case-sensitive language.
- Check the basics - some of the most common problems occur with the
initial map creation. Such as:
- Confirm that you've specified the
zoom
andcenter
properties in your map options. - Ensure that you have declared a div element in which the map will appear on the screen.
- Ensure that the div element for the map has a height. By default, div elements are created with a height of 0, and are therefore invisible.
- Confirm that you've specified the
- Use a JavaScript debugger to help identify problems, like the one available in the Chrome Developer Tools. Start by looking in the JavaScript console for errors.
- Post questions to Stack Overflow. Guidelines on how to post great questions are available on the Support page.