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5
votes
1answer
1k views

Making TypeNameHandling in json.net more convenient

Handling abstract types in json.net can be sometimes challenging because it requires a very long and complex syntax like: ...
2
votes
1answer
117 views

Growing potatoes in delayed sequences

In order to grow potatoes I'm implementing the retry pattern. If I fail to grow them, I'd like to try it again later. The first part I've implemented is a collection of delay generators. Their base ...
16
votes
5answers
4k views

Mini RPG equipment code

what do you think about this code? It's upgraded version of: Classes representing items in an RPG game ...
4
votes
1answer
261 views

Improving XNA's default project template

I hope this isn't getting annoying, but I've asked a lot of questions about improving my game lately: How can I improve my game project design? Using the observer pattern with collision detection Is ...
3
votes
1answer
2k views

Classes representing items in an RPG game

I wrote a little program in C# that contains classes representing Items in RPG game. I wanted to have access to all inherited classes parameters from list contains parent Item class instances, so this ...