I am interested if anyone has had used GetrasterStatus in direct3d application to control application vsync behaviour in high precision timing? What set of techniques are to be implemented to do the job to perform additional background operations while waiting for vsync and fliping the buffers just in time of vertical scan line?
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migration rejected from stackoverflow.com Dec 2 '13 at 16:40This question came from our site for professional and enthusiast programmers. Votes, comments, and answers are locked due to the question being closed here, but it may be eligible for editing and reopening on the site where it originated. closed as off-topic by Josh Petrie♦ Dec 2 '13 at 16:40This question appears to be off-topic. The users who voted to close gave this specific reason:
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