Tagged Questions
3
votes
3answers
2k views
Non blocking Vsync in direct3d
I have direct3d application with a direct3d PRESENTATION_INTERVAL_ONE implementation. Pitty, its blocking and eating my CPU waiting for a Present. I ended up searching for Raster scan solutions, ...
1
vote
0answers
240 views
GetRasterStatus usage in direct3d
I am interested if anyone has had used GetrasterStatus in direct3d application to control application vsync behaviour in high precision timing? What set of techniques are to be implemented to do the ...
0
votes
2answers
1k views
Fullscreen + Vsync = Stuttering
In my research for a stuttering problem in my game engine, I think, I have found the problem, but don't have any idea why this is happening, that's why I ask you if you have an idea !
The situation :
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