I want to figure out the diffuse maps of some rusted objects that I plan to render in my game arena. I have taken the images of some sample objects and have also scanned them for a model of the object. I have registered the image with the scanned sample model. For the creation of the diffuse map from here on what would be the best way to proceed, so that I could use the same map under different lighting conditions. I figured out some papers on inverse global illumination, but I wanted to know are there some software that actually implement it or is there a better way to get the diffuse map from these images. Thanks.
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