All Questions
Tagged with architecture multiplayer
43 questions
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multiplayer game using express(for login, registration etc..) and socket.io(for game-actions) what is architecture and how to scale it horizontally?
Hey please sorry if I sound dumb and correct me!
So, I am building multiplayer game using react.js,express.js and socket.io and now really want to deploy after building so and also i want to make my ...
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1
answer
80
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First Person shooter look direction abstraction for InputController, AIController and NetworkController
The problem
Suppose I have a game where there are multiple Input Controllers:
LocalPlayerController: Reads inputs from the keyboard/mouse/gamepad.
...
1
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1
answer
688
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Multithreading vs Asynchronous game loop for multiplayer online game?
I'm trying to create a turn based multiplayer online game where players can be grouped in a room/lobby and play (similar to Ludo but number of players can be more than 4). There can be multiple such ...
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1
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1k
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Looking for a game engine to make a game like "Ikariam" or "Ogame" [closed]
I'm an IT student and currently in my spare time I want to start a project. I would like to make a game that resembles a browser games like "Ikariam" or "OGame". I don't want this ...
0
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0
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580
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Game server multiplayer architecture
I'm planning to build a big browser multiplayer game with gameplay very similar to agar.io but rpg.
Game will be containing rooms as It's done in agar.io. 50-100 players max per room. Realtime. 10ms ...
2
votes
1
answer
3k
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Multithreaded design for a game server
I would like to start developing my own game. Basically, the game has a "world" that players can travel around and modify. Think of it as a much more realistic version of Minecraft or an open world ...
2
votes
0
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119
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Sidecar Processes in Unity?
I'm a .NET Core web developer trying to learn Unity. In web development, if I want to perform more than one domain function at a time, I either want to run it as a totally separate service (disjointed/...
4
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1
answer
1k
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What is the cleanest way to code predictable client/server components
Lots of classic games that I've read the source code to do things like
if (clientside)
// ...
or the same but with ...
1
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0
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465
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Serverless Multiplayer
I wanted to make a game with a "serverless" mobile multiplayer game.
The idea was to have devices connect to each other automatically when they are within range.
There would be no global game state ...
1
vote
1
answer
619
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Dynamic Game Server Architecture
I'm trying to find a way to design a game server architecture for a real time mobile game. The design should be cost effective but still to some extend scaleable (later on).
Mobile client flow:
...
0
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0
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113
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Unity Client and Multiplayer Networking/Architecture
My background is in Enterprise and SaaS web infrastructure. Zero information about games and how their networking works. I only know about the world of browsers and RESTful APIs.
I'm planning on ...
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2
answers
715
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Project organization for a multiplayer client-server game
I'm programming a game 100% in Java but I'm having some issues concerning the final games architecture.
I plan on having two separate projects: one that will hold the client side of communication ...
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1
answer
169
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Too many objects to update in db too often
We are creating a RTS mobile game and we face some problem dealing with updating a lot of object in db too often.
Our game is a RTS in which players can attack enemies cities an take them.
The world ...
2
votes
1
answer
3k
views
Turn Based Game - Best approach for Server communication. TCP/IP or REST API?
I want to create a turn base multiplayer game where each player simultaneously takes his/her actions, and ends the turn. Both will see what the other player did afterwards and the next round begins.
...
0
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0
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100
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Convert a one-player client to a hotseat
I'm making a card game (inspired by Dominion, Hearthstone, Gwent, and others). The way it's set up now, it has a player manager that handles a player's resources ...