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I'm new to UDK, and am using it to develop a survival-horror game based heavily on shadows.

My question is short: is there a way to create an actor that, when rendered, ONLY renders its shadow (not itself)?

If UDK can't do this, is there any other engine (Unity, CryEngine, Source) that can?

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I googled "udk make object invisible except for shadow" and within 5 seconds got this forum thread that seems to tell how to do it. –  Nathan Reed Mar 8 at 2:10
    
@NathanReed Fantastic! Google can be so picky... Post as (a little bit better-formatted) answer and I'll accept. –  Proxy Mar 8 at 3:14
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You can post it as an answer yourself, if you've verified it works. I don't use UDK or have a copy to test with, so I can't. –  Nathan Reed Mar 8 at 3:19

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