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Understanding how texCUBE works and writing cubemaps properly into a cube rendertarget
My goal is to create accurate reflections, sampled from a dynamic cubemap, for specific 3d objects (mostly lights) in XNA 4.0.
To sample the cubemap I compute the 3d reflection vector in a classic ...
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reflection plane 3d
Hey there I'm trying to create a plane that can have a texture on it and reflect the 3d elements around it. for example a plane with a laminate floor texture and above it a cube rotating. I want the ...
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How do I apply a specular/reflective map in Rhinoceros?
I'm designing a 3D model using Rhinoceros 5, and after having created the UVMap with UVLayout, I've imported the .obj file back into Rhinoceros to apply materials to it.
I've successfully added ...
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bounding box of objects reflected in a surface
I'm interested in a subset of ray-tracing functionality. Specifically, I have a mirror surface (specified as some bidimensional surface, as of yet with no specified implementation, maybe some ...