Tagged Questions
3
votes
2answers
270 views
Does it make sense to use Lua scripting in a game developed in Python?
Well for C++ written games using Lua scripts for easy changing ai, quets etc is very reasonable and it's common. However now I'm going to write a game in pure python and I don't know if I should use ...
0
votes
1answer
201 views
Python library for scripting (C++ integration)
Please advise me good wrapper/library for python. I need to implement simple scripting in c++ app; Under "good" I mean pretty understandable, well documented, no memory leaking, fast. For creating ...
7
votes
1answer
659 views
How do I communicate with an IronPython component in a C#/XNA game?
My XNA game is component-oriented, and has various components for position, physics representation, rendering, etc, all of which extend a base Component class. The player and enemies also have ...
2
votes
2answers
515 views
Scripting language with class instance support
I have come across the need to use a scripting engine for my C++ game, but after experimenting with many languages since the last few days, nothing has truly stood out as the obvious choice for a ...
10
votes
3answers
296 views
Should scripts interact with an abstraction of the engine?
I'm using Java and Jython, and after some research I discovered giving scripts direct access to the engine interface could be a mistake, as it would tightly couple the two.
It looks like most ...
-5
votes
2answers
394 views
I want to use Python as a scripting language for my game, can I use it purely with C (not C++)?
I want to use Python as a scripting language for my game, can I use it purely with C (not C++)? It is important to me that I not use C++, and purely use C instead.