A game that runs in an internet browser, either using core browser features (HTML5, CSS and JavaScript) or plugins (ususally Flash, Java or Silverlight). For games build using Flash, Silverlight of Java web technology add relevant tags.
3
votes
0answers
102 views
Any open source editor to make video games online without programming knowledge? [closed]
With Scratch we can create video games online, from its web platform, and publish them on the same web. I could download its source code and use it, as many others already did (see Scratch ...
0
votes
2answers
96 views
Can various browsers be assumed to maintain predictible state accurately in multiplayer online gaming?
With many games it is said that server will assume that clients keep track of the world accurately. Assuming this is true, for a browser based multiplier space invaders game you would only tell the ...
7
votes
5answers
749 views
Turning a board game idea into a browser based, slow paced gameplay
Suppose I want to create a strategy game with global mutable state shared between all players (think game board). But unlike a board game, I don't want it to be real time action and/or turn-based. ...
3
votes
4answers
853 views
Why wouldn't one use Canvas for HTML 5 game development? [closed]
I'm just getting into the HTML 5 game development. I've discovered that some games seem to be created using just JS/CSS/HTML instead of the canvas.
Since canvas seems to enjoy good browser ...
8
votes
5answers
989 views
Good technological solutions to build an ascii map and moving characters in a browser (like dwarf fortress)? [closed]
I'd like to build a webapp for my game website that involves using text characters to represent animals and people, and have them move around on map squares with independent (server driven) AI.
So ...
3
votes
2answers
974 views
Synchronize turn based browser game
I'm writing a browser game in php and Sql. I'm also using Javascript - Ajax and Mysql.
I'm stack on the battle system because I want to Synchronize the turns of the players in the battle.
What I ...
2
votes
0answers
57 views
SVG—rendering performance
I have created a jump'n'run browser-game based on SVG. The »World« grew large (~80px * ~20000px, before scaled to viewport height) and rendering went slow. In consequence I included a range searching ...
0
votes
0answers
41 views
2D Range Searching
I have a 2D jump'n'run browser game based on SVG, whereby the entire game-world is included in one huge svg (28px * 16000px, ~3.5MB). Unfortunately is rendering kind of too complex and the browsers ...
0
votes
1answer
44 views
SVG—Adding fire to the roket
as you might expect, I have got a game in development, including a main character—fortunately…
This character is on the one hand represented by a bunch of Box2D bodies and on the other hand, ...
0
votes
2answers
447 views
How I can advertise my browser game [closed]
I developed a browser-based game. It's a Multiplayer Business Strategy Game. Currently I am unable to find a place where I can advertise my game. My main requirements are :
I can only pay via Credit ...
0
votes
0answers
197 views
Unity WebPlayer : WWW GET Requests fail in webplayer only, not in editor
My question is about my game requesting data from my server-side cloud-based storage (I have the option of free public Dropbox or Amazon S3) via GET and the WWW class, and it not working only in the ...
3
votes
3answers
145 views
How does server code modify game state on the server while still accepting additional server game calls
Question first, then explanation second.
How can a webservice backend to a game modify and alter the server game state while the game simultaneously accepts webservice calls from other users of the ...
0
votes
2answers
190 views
How can I create a web player for a game engine?
This web player is for UDK and works very well without a browser plugin. I'm wondering how it's built.
How can I build my own?
My game engine is written in C++ language.
2
votes
1answer
123 views
How do I generate paylines and pay dots for a slot game?
I'm working on a HTML5 slot game and am completely stuck on the pay lines and the dots that produce the lines from 1 end to the other.
What's the logic behind generating a random number of dots ...
4
votes
1answer
473 views
How should I handle sprite creation for customizable 2D characters?
I'm want to create avatar animations (sprites) for a browser-based MMORPG. The player is able to customize the character, and the content changes often (new weapons, armors, and so on). How can I ...
1
vote
2answers
120 views
How to display top-down 2D online game [closed]
I'm new to game development (but not new to software development). As a personal/learning project, I'm designing an overhead-view 2D online RTS game (static, no scrolling). The first cut will pretty ...
1
vote
3answers
282 views
Ways to make my game world bigger without slowing users CPU
I've been developing my first game for a little while now, but I've found that I want to make the game world MUCH bigger. It's currently about 300*300 tiles, but has creatures and bad guys running ...
1
vote
1answer
183 views
How to simulate timed attacks in browser-based games?
In my MMORTS browser-based game, I want that all attacks be performed 7 minutes later after the player does it.
So, when the player clicks on attack button, a countdown becomes visible to both the ...
0
votes
1answer
542 views
ASP.NET MVC & SQL Server vs. PHP & MySql
I'm going to develop a strategy browser-based game with ASP.NET MVC and SQL Server.
However, as I explored the web to get some ideas and patterns from existing games, I found out that none of them ...
1
vote
1answer
321 views
How to develop a real-time game server for html5 web app?
I'm contemplating a graduate project proposal of developing a rather complex HTML5 game that requires real-time server communication. The premise of the actual game play is simple: 10 players battle ...
0
votes
1answer
135 views
What strategies can I use to update the visuals of my game to be more modern? [closed]
I'm making a browser strategy game.
Now my problem is that I have a feeling that my design is dated.
For now I have only used background colors and borders to make things look nice, but I have ...
-2
votes
3answers
252 views
Technologies and languages for Browser RTS game [closed]
I am trying to develop a multiplayer rts game.
My question here is: which language is best suited for the server side of that game?
My very first choices wolud be lower level languages, such as C++ or ...
3
votes
3answers
873 views
Will running cron jobs every minute a good practice?
I'm trying to create a browser-based game (made in PHP, MySQL, Js, HTML, and CSS) that is heavily dependent on user's actions being carried out after a certain amount of time passed whether online or ...
3
votes
2answers
181 views
Game testing solutions?
I have a unity web browser game. Since I'm working on a small company with limited machines which are all of either 2GB RAM or 4 GB RAM with decent processors. I'd like to know if there are any web ...
-3
votes
2answers
584 views
How is good is Java as a language for browser based mmo games? [closed]
Somewhat related to Is Java viable for serious game development?
I have decided to make a browser based mmo game. But the only programming language I know is Java.
So I would like to know how good ...
0
votes
1answer
55 views
Need a Push in the right Direction [closed]
I know this been asked a millions of time.
First off my Dabbled in a few languages,like Java,C#,Android,Python and unity even though that's not really a language.My Programming is Level as at far ...
10
votes
6answers
2k views
How much memory usage is too much in a Flash game?
I'm developing a Flash game, and I can appreciate that the memory usage is a little high for a Flash game (I think). Let's say 100+ MB.
So how much is too much when talking about memory usage in ...
5
votes
3answers
276 views
Is there a centralized achievement system for browserbased onlinegames
I plan to implement missions with achievements (or rewards/badges) in my online space browser game spacetrace.
I want somehow connect that to an existing online achievement platform for browser-based ...
0
votes
1answer
176 views
Tips on building a real time multi player web platform + framework and/or tookit
I'm trying to develop a multi player game web app which basically should be able to achieve the following goals:
Provide a game engine + framework/toolkit to let third party corporation integrate ...
7
votes
4answers
475 views
What is realism?
Beyond the obvious something that seams real, realism in games is a hard feature to hit.
In some cases, things that are completely impossible in real life are seen as realistic by gamers. For ...
6
votes
2answers
186 views
What to do with old data?
I have a game - virtual soccer manager. It is browser based game. It is split into 'seasons' each of them takes around a half of a real year. The central game element is a soccer match, each team ...
9
votes
4answers
3k views
How to implement mouselook in the browser?
I am currently creating a 3D first-person shooter game in the browser using WebGL. How would I implement mouselook/free look for such a game?
-1
votes
1answer
397 views
How to schedule Render and Logic loops in browsers with RequestAnimationFrame?
Question derived from this tweet:
@Vincent_Scheib, thoughts on using using two loops for a HTML5 game:
one requestAnimationFrame for rendering, and one setInterval for
logic?
5
votes
5answers
631 views
PHP Browser Game Question - Pretty General Language Suitability and Approach Question
I'm developing a browser game, using PHP, but I'm unsure if the way I'm going about doing it is to be encouraged anymore.
It's basically one of those MMOs where you level up various buildings and ...
-1
votes
2answers
232 views
Game library for 2D animation JS browsergame [closed]
I am developing a 2D multiplayer online browsergame.
On the backend I have set up a Node.js server. Everything works perfectly.
On the frontend I will use jQuery and several libs for collision etc. ...
2
votes
2answers
334 views
PHP Browser Game Private Messages?
First off, I'm asking this question here because gaming and messaging are intimately connected. Why win if you can't gloat? Nevertheless, I won't be offended if this needs to be moved to overflow.
...
4
votes
2answers
388 views
Implementing a build queue in a browser based game
I need to be able to execute certain events at a given time in my game, for example, say the player "Builds a building" this building should take 15mins to process. Implementing this seems ...
1
vote
1answer
231 views
Alternative to JSF for browser-based 4X game [closed]
I intend to make browser based MMO game. Something from Master of Orion genre but with more accent on command ship operations.
I've done some tests and research and turns out that indeed, for ...
3
votes
2answers
1k views
How to determine mouse position outside stage, and center the cursor?
I was wondering if it is possible to have my flash game determine the position of the mouse, even when the cursor is not inside the stage.
My movie clip should move horizontally between x = 100 and ...
0
votes
3answers
347 views
Persistent Data for Multiplayer, Browser-Based Games
What is generally used to store persistent data in online games - browser games/facebook apps, in particular?
I have used MySQL in web development before - but I've read that it's not very scalable, ...
0
votes
4answers
340 views
Server for online browser game
I am going to be making an online single player browser game. The online element is needed so that a player can login and store the state of their game. This will include things like what buildings ...
2
votes
1answer
759 views
Making a Photo Hunt Game using Javascript and HTML5 [closed]
I am looking for a way to make a photo hunt game using HTML5 and Javascript. Where should I start after the images. And How would I make clickable areas on the image, using javascript?
If you know of ...
-4
votes
1answer
2k views
What programming languages are sufficient for web browser game development? [closed]
I am wondering with what kind of languages such a multi-player online game was written?
I am trying to find a list of web programming languages which could be sufficient for both of these websites. ...
8
votes
5answers
522 views
What implications does JIT (javascript/canvas) vs. AOT (Flash) have in terms of browser based game performance?
In my experience, even till this day, I still see more of a visual lag in entity movement / animation in JavaScript (Canvas) based games than I do in Flash based games.
Why is this - what exactly is ...
2
votes
1answer
280 views
Is there a way to use scala with html5?
I want to create a very simple 2d multiplayer browsergame in html5. Something like Scalatron
I mainly want to do this to improve my scala skills, the problem is I would have to code the clientside ...
-1
votes
1answer
2k views
HTML Javascript Hidden Object or Photo Hunt Game
Is anyone aware of any example photo hunt/hidden object games either in HTML and Javascript or flash if necessary? I am having trouble finding one, I may be using the wrong words to search.
Photo ...
1
vote
2answers
303 views
What's the best way to generate an NPC's face using web technologies?
I'm in the process of creating a web app. I have many randomly-generated non-player characters in a database. I can pull a lot of information about them - their height, weight, down to eye color, hair ...
9
votes
4answers
5k views
How relevant is PHP today for browser games?
I was the lead developer of 2 moderately successful browser games quite a few years back, and plan on working on a new game soon. At the time, I wrote them in pure PHP (no template engine or anything ...
9
votes
4answers
6k views
HTML5 or Javascript game engine to develop a browser game [closed]
I would like to start developing a MMO browser game, like Travian or Ogame, probably involving also a bit of more sophisticated graphical features such as players interacting in real time with a 2d ...
0
votes
3answers
266 views
Buffer System For Items
I am going to reference this image of what I want to accomplish in JavaScript.
This is the Diablo buffer system. This question may be a bit advanced (or possibly not even allowed). But I was ...