Tagged Questions
-1
votes
0answers
37 views
Game engine IDE template [on hold]
Hey so I'm working on a fairly basic javascript game, and it's beginning to get to the point where my 'engine' to which I wrote, is difficult to manage in an all text environment, Iv already thought ...
0
votes
1answer
195 views
Node.js/V8 as a Platform for High End Local PC Game Development?
As a Web/UI dev rapidly expanding into more wide-open generalist territory, the more I learn about how its done in other languages, the more I love JS for architectural and basic ...
0
votes
1answer
127 views
Tips on building a real time multi player web platform + framework and/or tookit
I'm trying to develop a multi player game web app which basically should be able to achieve the following goals:
Provide a game engine + framework/toolkit to let third party corporation integrate ...
2
votes
2answers
108 views
Gameover scene transition [duplicate]
I created a gameover scene in a crafty.js project but it does not run.
Crafty.scene('gameover', function() {
Crafty.background("#ccc");
Crafty.audio.stop("bg");
});
var gameOver = ...
4
votes
2answers
361 views
Where and how to promote an HTML5 game engine?
I've recently completed an engine, called Irenic.
Now, I was wondering, how could one promote it? The process surely is different than promoting a game, because a game can be played by almost anyone, ...
1
vote
3answers
749 views
What Javascript game engines are out there, other than Impact? [closed]
Does anybody know of a decent (meaning preferably free ;)) alternative to Impact? Any suggestions are very much appreciated!
18
votes
5answers
4k views
Implementing features in an Entity System
After asking two questions on Entity Systems (1, 2), and reading some articles on them, I think that I understand them much better than before.
But, I still have some uncertainties, and mainly they ...
9
votes
3answers
2k views
Why is it a bad idea to store methods in Entities and Components? (Along with some other Entity System questions.)
This is a followup to this question, which I answered, but this one tackles with a much more specific subject.
This answer helped me understand Entity Systems even better than the article.
I've ...
4
votes
1answer
167 views
What is the optimal way for updating different entities in an engine?
EDIT: half of my question seemed to disappear, but thankfully, it was still in the clipboard.
When I say entities, I mean instantiations of various classes in my engine (example class: ...
4
votes
2answers
304 views
What would be the problems with using a singleton design pattern for my engine?
I'm desiging an HTML5 2D game engine in Javascript, and currently, I use the singleton pattern.
There is only one global object in the namespace called simply Engine. All other objects are ...
0
votes
1answer
145 views
javascript function with game engine
I have coded my main menu for the game in html/css and need the image buttons to function with the engine using JavaScript.
For example:
Skip (Enable) Which skips the menu when you come back to play ...
5
votes
3answers
843 views
Split a 2D scene in layers or have a z coordinate
I am in the process of writing a 2D game engine, and a dilemma emerged. Let me explain the situation...
I have a Scene class, to which various objects can be added (Drawable, ParticleEmitter, ...
1
vote
2answers
606 views
Essential 2D engine features
I have decided to make a simple engine for a new game I'm working on, and now, I'm wondering: what are the essential features of a 2D game engine? Or, a game engine in general?
2
votes
3answers
618 views
Is there a HTML/JS game engine/library that deals with things (HUD, menus, accounts, etc) other than the core gameplay?
I've been looking through the many HTML/Javascript game engines/libraries out there (many of which are found here https://github.com/bebraw/jswiki/wiki/Game-Engines). Most of them seem fairly ...
11
votes
8answers
3k views
HTML5 mobile game development vs. native game apps
What is the current state of game engines, frameworks, libraries and conversions related to the HTML5 set of technologies (including CSS3 and JavaScript libraries such as RaphaelJS, Impact, ...