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1
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1answer
511 views

How to zoom in and out the full tilemap from center in phaser?

I am developing a game where I need to zoom in entire map also I can be able zoom out. I have created a tilemap using tiled software and rendered it using phaser.js. How can I add this function to my ...
0
votes
1answer
74 views

Isometric tilemap circle around object

I am developing an isometric game like Anno 1602. I have an isometric tilemap. The default tilesize is 64x31. My goal is to show the area a building has influence to. For that I want to show a circle ...
1
vote
1answer
260 views

Behaviour of containers in Phaser 3 framework

I don't understand the behaviour of containers in this example: Phaser example The part I don't unerstand is line 41. Why is lastContainer assigned to newContainer? In line 40, newContainer is added ...
0
votes
1answer
64 views

Scope of 'this' - Cannot read property of undefined in collider and overlap function

I am working on my first 2D game with Phaser 3. I have set up VS Code with a node.js https server and run it to deploy the game on localhost. While the game gets compiled successfully and deployed, I ...
1
vote
2answers
404 views

How to create a map array with multiple layers?

I’m trying to create a map array without using JSON because I want to dynamically generate the map: ...
0
votes
1answer
143 views

Any way to set drag events on a phaser 3 group?

I'm trying to set a drag event on a phaser 3 group, but I wasn't able to achieve what I want. I was reading some phaser 2 blogs, and they said that it isn't possible to set a group a drag event. Can ...
0
votes
0answers
43 views

Resizing the camera view in Phaser 3 just like in Unity

I started to work in Phaser 3 with a previous background in programming in Unity and I can't figure out how to zoom the camera view. In Unity, I can change this value, to resize the camera view: Then,...
0
votes
2answers
366 views

Launch event at the end of an animation with phaser 3

I'm starting to develop in Phaser 3, and I'm really a begginer. I'm trying to make an attack move of an archer sprite, but I cannot make it work right... This is how I have defined the things related ...
2
votes
1answer
2k views

Phaser 3 - How to trigger an event every 1 second?

I have just started learning Phaser 3 and making a simple idle game, where you would gain x resources per second. What is the best/recommended way to do something like this? The two main ways I have ...
0
votes
1answer
45 views

setTint() on half image

I'm developing a game where I need to paint half of a image when the user is either wrong or right. To paint the image, I'm using setTint() to paint the image the ...
0
votes
1answer
80 views

PhaserJS: Detecting intersection

I'm making a card game to get my legs with phaser. I have an row of overlapping, face down cards. I want to detect when any card is covered by another card. The deck is shuffled before being placed ...
0
votes
0answers
280 views

Client side prediction in 2D rigid-body physics

I'm currently working on 2D rigid-body physics multiplayer game using Matter.js for physics (both the client and server side) and Phaser3 for rendering. Both the server and the client run the ...
0
votes
0answers
25 views

How to make physics of motion on an inclined surface

There is the following platform: And a coin above it: And the following code using arcade physics: ...
4
votes
0answers
190 views

Phaser: InvalidStateError

I am using the Phaser framework for game development, but while working on it I face a bug which is annoying, I have the following message: InvalidStateError: An attempt was made to use an object ...
0
votes
1answer
294 views

Phaser: How to call a function inside another function?

So I actually have the following code that works: ...
0
votes
1answer
503 views

Why are not the images loaded in Phaser?

I am starting to use phaser to create games and I found a problem that I can not find for more tests that I did. I can not show the images I am uploading. You only see a small square in the center, (I ...
0
votes
0answers
623 views

Collision detection not working in Phaser 3

I am new to phaser. So I started working on a game but I am stuck at implementing collision detection. I want to do it between a static group(dot) and a Sprite(obs). function create(){ ...
0
votes
2answers
252 views

Why is my spritesheet displaying all messed up in game?

I'm having an issue I don't quite understand, where my spritesheet is looping strangely and not showing the full sprite I want, even though I feel like I'm specifying it correctly. My code is in ...
0
votes
1answer
110 views

Setting a jump counter in my 2d platformer built with phaser

I have a platforming game, written in javascript with the Phaser.js framework, where my character collects objects. I thought trying to collect all objects in the least amount of jumps would be ...
1
vote
2answers
4k views

Why can't i change the background color in Phaser?

what is wrong with my code? i'm using game.stage.backgroundColor but the screen remains black. main.js: ...
0
votes
2answers
737 views

Phaser is not loading the same map created in Tiled software

I have created a sample map using the tiled software. Then tried to load the same on a webpage using phaser.js. But I am not getting the proper result. Is there any mistake in my code or something ...
0
votes
1answer
1k views

phaser.io mouse cursor sprite

I am trying to build a game and i want people to be able to select stuff with a pointer but i don't want it to be just an ugly looking default pointer so i wrote this code to try and get a image as it ...
-1
votes
1answer
55 views

Phaser problem with .damage oneshots

I am trying to damage player or enemy when they collide.(enemy will be damaged when collided with bullet and player will be damaged when collided with monster) ...
1
vote
0answers
345 views

Phaser Pulling Data from Firebase and Loading it as a sprite

I am trying to pull img data from database to replace it with player sprite url. ...
2
votes
1answer
662 views

Component based architecture in TypeScript

I'm doing a game using Phaser with TypeScript. I want to implement a component based architecture for Actors. What I'm trying to achieve is this: ...
3
votes
0answers
2k views

Phaser: Scaling to fill screen, maintain pixel ratio, but not aspect ratio

I've used libraries in other languages before that provide different types of scaling via viewport types. The best example of what I want is from a library called libgdx for Java, their ScreenViewport....
2
votes
1answer
622 views

Collision not working in phaser node multiplayer

I'm writing a tank trouble clone just for fun using phaser and node, so this is my tank instantiation ...
-1
votes
1answer
1k views

How to use custom font in Phaser?

I am trying to load WebFont in Phaser. I have seen the Phaser example, but I can't understand what asset do I need, what function I have to call, & what ...
0
votes
1answer
62 views
-2
votes
1answer
157 views

Phaser Shooting Game [closed]

I am making an shooting game in Phaser. I want to control the gun using the arrow keys i.e.: upArrow, DownArrow and Enter upArrow : is to increase the angle downArrow : is to decrease the angle Enter ...
2
votes
1answer
252 views

How do I add a PIXI container into a Phaser Game?

How do I add a PIXI container into a Phaser Game? I have a game made ONLY with PIXI. but now i would like to port it to a Phaser. All my game content happens inside a pixi container "...
1
vote
0answers
175 views

PIXI v4 - Is possible to disable Multi Texture Batching in PIXI v4 ?

I would like to know if is possible to disable the multi texture batching in a PIXI V4 game. Recently i jus update my game PIXI lib from version 3 to 4.2. I`m using cocoon Canvas + . It seems ...
3
votes
1answer
2k views

Intellisense with PhaserJS Library in Visual Studio Code

I am trying to use Visual Studio code along with PhaserJS but am confused about why the isn't working. I've read through http://www.johnpapa.net/intellisense-witha-visual-studio-code/ am think I ...
5
votes
2answers
3k views

Animations with individual images in Phaser.js

So I have this game that I made a while back and I want to port it using Phaser. The game is made using individual PNG files for all the animation frames, and there are over 100 of them. From ...
1
vote
2answers
422 views

Sync bullets node.js phaser.io

i am currently having a struggle thinking about syncing bullets. I am using node js and phaser.io and I am creating top-down shooter. I would do it like this: Player shoots a bullet. Player sends ...
2
votes
1answer
157 views

setSize in Phaser.io

so I've been troubleshooting for hours now. I am using the latest version of Phaser.io and I cannot get troubleshoot the errors. I am aware that it is related to ...
0
votes
1answer
374 views

Trouble loading sprite from spritesheet with Phaser

I am working on re-creating a breakout clone to help me learn Phaser (following the overall design of jsbreakouts.org). Anyway, I have the start screen set up. From the start screen, I can transition ...
1
vote
2answers
141 views

Loading maps on HTML5 Games

I was wondering if my 2D Pixel Art platformer HTML5 game(a lot of words there..) should have loading screens for maps. My game has different maps and I don't know if a loading screen should be ...
0
votes
2answers
2k views

How to kill a fired bullet sprite after certain amount of time in Phaser?

The bullet should be killed after it was shot from the player, and after a certain amount of time. ...
0
votes
1answer
2k views

add physics to a group or container body in phaser

I'm developing a HTML5 Phaser game. In this game I do have a Group which I would like to behavior as a physics body (arcade-physics). It is a character with a lot of moving parts (sprites) inside ...
2
votes
1answer
117 views

Point plotting with a line graph

Please see attached screenshot. Here's how it works. A is a slider that goes up and down, and the red line uses the centre point of the A slider to draw its start point. B is another slider, but ...
1
vote
0answers
465 views

Using canvas graphics instead of traditional sprites in phaser

I'm trying to learn Phaser (total beginner with mild JS experience) and I'm following tutorials and such where everything is using sprites. I'm trying to get by with basic canvas shapes instead of ...
2
votes
3answers
2k views

How to center a tilemap in Phaser?

In Phaser, I am loading a Tilemap from JSON. I would like my Tilemap to display in a particular position (for simplicity here I say the middle of the screen). ...
2
votes
1answer
2k views

How to post player´s score on Facebook (with js)

I have my game made with Phaser (and compiled with cocoon.io) and on the leadersboard state I want to let the user to post his score on Facebook. Well, I created an App on Facebook and I´m not ...
2
votes
0answers
152 views

Phaser: Shader Chain

I want to implement lighting via shadowmaps. I see process as: 1) render something to RenderTexture1(size as game) 2) create RenderTexture2 (custom size) 3) add it to Image2 (custom size) 4) apply "...
0
votes
1answer
139 views

TypeError: R[o5R.F6s] is not a function in changing states in phaser box2d

i build my game using phaser.2.4.3.min.js and phaser.2.2.2.box2d.min.js When trying to change states this error is being raised <...
4
votes
2answers
7k views

How can I apply a glow filter in Phaser?

I'm trying to get the following effect, but as far as I know, a filter is the only sensible way. Imagine some objects and background, and a fire ball passing through. The fireball glows. All objects (...
0
votes
1answer
257 views

What is the best way to manage 'state' in Phaser?

I have heard that this is not the best way to manage state in phaser ...
1
vote
2answers
1k views

which state to add main menu for simple browser game with phaser

In which state should I add the main menu, or should i make it into another separate state? My main confusion here is how I manipulate states properly. Im a phaser/gamedev noob and I dont know how to ...