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1answer
55 views

Simulating aircraft movement with DirectX 9 [closed]

How would I go about simulating a planes movement in DirectX 9 using transforms (i.e. matrices). For example flying around an open space. When it moves it faces the direction it is going and ...
1
vote
3answers
462 views

How do I correctly multiply an XMMATRIX by a scalar?

Using DirectXMath and its XMMATRIX structure in C++ and Direct X 11, how does one multiply that matrix structure by a single float scalar? I want to implement the operation B = A * f; where A and B ...
1
vote
1answer
90 views

Can I use memcpy() with XMMATRIX?

I.e. can I do this: XMMATRIX dxMat; Matrix myMat; std::memcpy(&myMat, &dxMat, sizeof(XMMATRIX)); std::memcpy(&dxMat, &myMat, sizeof(XMMATRIX)); Matrix is my own class which contains ...
0
votes
2answers
134 views

Copy unaligned XMVECTOR and use the copy?

I know XMVECTOR has to be 16-byte-aligned and therefore shouldn't be a member of a class (unless I ensure the alignment). However, can I do sth like this? class A { public: XMVECTOR vect; }; ...