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I am making a game using libgdx I need to the space to go forever I have written code but it is not very effective take a look. Look at the code that I used to move the background but I want to use a scrolling texture. Where in the code can I do this should I put the code, and what is the exact code.

package com.me.mygdxgame;

import java.awt.Font;
import java.util.Random;

import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input.Keys; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.Texture.TextureFilter; import com.badlogic.gdx.graphics.g2d.Animation; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Vector2;

public class MyGdxGame implements ApplicationListener {

SpriteBatch batch;
Texture mario;
Player player; 
CharSequence hello = "hello";
Texture playerTexture;
Vector2 backgroundpos;
Vector2 backgroundpos2;
Vector2 position3;
Vector2 position2;
Vector2 position4;
Texture asteroid;
Texture space;
TextureRegion[] frames;
Texture background;
Texture backgroundMove2;
Texture backgroundMove;
float stateTime;
Vector2 position;
Vector2 pos;
Vector2 ha;
Sprite asteroidSprite;
//OrthographicCamera camera ; 

Animation animation;

@Override
public void create()  {     

batch = new SpriteBatch(); mario = new Texture("images-2.jpg"); position = new Vector2(10,0); //camera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());

  pos = new Vector2(50,50);
  position2 = new Vector2(50,50);
  position3 = new Vector2(50,50);
  position4 = new Vector2(50,50);
  background = new Texture("spaceforgame.jpg");
  backgroundMove = new Texture("spaceforgame.jpg");
  backgroundpos = new Vector2();
  backgroundpos2 = new Vector2(0, Gdx.graphics.getHeight());
  backgroundMove2 = new Texture("spaceforgame.jpg");
  space = new Texture("0.jpg");
 ha = new Vector2(0,0);


}

@Override
public void dispose() {

}

@Override
public void render() {  


    Gdx.gl.glClearColor(0, 0, 0, 0);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
    //backgroundpos.y = backgroundpos.y  -10;
    //backgroundpos2.y = backgroundpos2.y - 10;
    //if(backgroundpos.y < - Gdx.graphics.getHeight()){
    //  backgroundpos.y = Gdx.graphics.getHeight();
    //}
    //if(backgroundpos2.y < - Gdx.graphics.getHeight()){
    //backgroundpos2.y = Gdx.graphics.getHeight() + 20;
    //}
    //System.out.println(backgroundpos.y);

    //camera.position.set(position.x + 134/2, position.y  + 268/2, 0);
    //batch.setProjectionMatrix(camera.combined);
//camera.update();

//  position.y = position.y + 5;

pos.y = pos.y - 10;

if(pos.y < 0){ Random rand = new Random();

pos.x = rand.nextInt(Gdx.graphics.getWidth()) + 2;
pos.y = Gdx.graphics.getHeight();
        }

position2.y = position2.y - 10;

if(pos.y < 0){ Random rand = new Random();

pos.x = rand.nextInt(Gdx.graphics.getWidth()) + 2;
pos.y = Gdx.graphics.getHeight();
        }


     float accelX = Gdx.input.getAccelerometerX();
     float accelY = Gdx.input.getAccelerometerY();

     //up w
   //  if (accelX < -1 ){
   //          position.y -=  accelX;

    // }

     //left a
     if (accelY < -1){
             position.x +=  accelY; 

     }
     // down s
    // if (accelX > +1){
    //         position.y -=  accelX; 

    // }
     //right d
     if (accelY > +5 ){

             position.x +=  accelY;

     }

    if(Gdx.input.isKeyPressed(Keys.W)){
        position.x = position.x  + 5;
    }





    batch.begin();
    BitmapFont font = new BitmapFont() ;
    font.setColor(0.0f, 1.0f, 1.0f,1.0f);

// batch.draw(space, 0,10,2000,1000 ); batch.draw(background, 0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); batch.draw(backgroundMove, backgroundpos.x, backgroundpos.y, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); batch.draw(backgroundMove2, backgroundpos2.x, backgroundpos2.y, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); batch.draw(asteroid, pos.x, pos.y, 100, 100);

    batch.draw(mario, position.x, position.y, 134, 268);





    batch.end();

}



@Override
public void resize(int width, int height) {
}

@Override
public void pause() {
}

@Override
public void resume() {
}

}

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