Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.
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24 views
Game Designing Tutorial - Webpage runs the game, with code and game frames - PYTHON? [on hold]
I don't remember the name, but there was a website where you could follow a tutorial for creating a game (game engine). With the code and game being displayed on the same webpage, when you up date the ...
22
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7answers
3k views
How do Action RPGs make different weapon types feel unique?
I'm getting feedback on my game which has Action RPG elements (think Diablo, Torchlight, etc.) but you control a team of heroes. When you kill enemies sometimes new weapons will drop. In my game the ...
4
votes
3answers
681 views
How can I make new strategies viable?
I am making a 2D platformer where the player has to reach the end of the level as fast as possible. I would like the player to be able to find new ways to reach the end of the level faster.
Making ...
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2answers
45 views
Scoring system (3 Variables)
I'm writing a mobile game where the player has
a limited number of clicks to direct their avatar to the bottom of the map
into a bronze, silver, or gold basket
land on his/her feet, head, or side.
...
1
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2answers
63 views
How can I manage complicated visual state over a simple model in puzzle games?
I've been encountering this design challenge making a few toys with Javascript (CreateJS, EaselJS)
The scenario is that you've got some sort of puzzle game with a simple game model. For a simple ...
2
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0answers
58 views
Pitfalls in designing a coop dialog system [closed]
I like the complex, branching structure of games like visual novels and RPGs like Mass Effect. But I also like multiplayer cooperative games. So I thought, "What if there was a multiplayer dialog ...
-4
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0answers
120 views
How can I make a game like this? [closed]
I am new to the game development. Recently,I want to make a action type game,but I am confused how to do it. Actually, I want to make a game type like this game: ...
16
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2answers
3k views
What is the purpose of adding non-gameplay elements to a game?
As an example, I'll reference scientists in Jetpack Joyride.
I do understand there are achievements that involve scientists, that you can kill them or you have a nerd repellent, but I am not asking ...
3
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4answers
290 views
Why do most FPS games have a machine gun, shotgun, and sniper rifle?
Most folks who've played FPS games would have noticed that the same weapons tend to reappear again and again, such as machine guns and shotguns. There was once a lot of innovation in the types of ...
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1answer
40 views
How to make Spritebatch follow finger
I'm back with another question that may be really simple.
I've a texture drawn on my spritebatch and I'm making it move up or down (y-axis only) with Libgdx's Input Handler: touchDown and touchUp.
...
2
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1answer
66 views
Obstacle spawn constraints in Jetpack Joyride
Jetpack Joyride: https://www.youtube.com/watch?v=3KENMuzsras
tl;dr
What's the best way to add constraints to obstacle spawning (algorithms) or how to design obstacle spawning to allow constraints?
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2
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1answer
84 views
Multiplayer FPS Gameplay: How to encourage players to dispense ammo?
In the Battlefield: Hardline beta, players can now obtain health and ammo directly from other players, without having to ask for it via the command rose.
Here's two examples of how asking for health ...
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2answers
95 views
How to render rounded shape perfectly?
I'm having issues rendering rounded shape figures.
I have a Texture with different images in it and I get this whale figure from it with TextureRegion but the stroke of it looks pixelated.
The ...
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0answers
16 views
Andengine rube loader
I took a look on those 2 project that I found in here:
AndEngineJb2dJson
AndEngineRubeLoaderExtension
As some of you know I'm developing a rolling scene based game
I'm loading all the entities from ...
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0answers
24 views
AndEngine - Performance problems with many entities
I'm developing a rolling scene based game I'm loading all the entities from a XML file and create them in the Loading Scene recently I increase the game width , and by doing so , in the whole level I ...
25
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8answers
3k views
How can the lategame in a 4X game be made more exciting?
I played a lot of different 4X games lately (eXplore, eXpand, eXploit, eXterminate, like the Civilization series, for example), and noticed that most of them suffer from the same problem: As soon as ...
0
votes
1answer
32 views
XNA 3D cube rotation problem
I am new to game programming and still trying to clear up my basics. I am stuck with a problem and unable to resolve on my own knowledge. I am trying to rotate a 3d cube in MonoGame (Similar to XNA) ...
58
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5answers
6k views
What is an optimum failure rate that will keep people coming back to my game?
I'm guessing some research has been done into this but I can't find much information. The question might be a bit too vague in itself as it depends on so many other factors.
I'm developing a puzzle ...
0
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0answers
26 views
images for game [duplicate]
I develop games for couple of years now (mostly 2d) and i always had the same problem, images for my game. I tried a few times to find a designer but i couldn't find some one that is serious enough.
...
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2answers
36 views
How to manipulate 2d image as different objects
Hello Im very new to this so I don't even know what this process is called exactly.
Im posting image of flappy bird here in which it consist all the objects day, night, birds, font etc Here :
So how ...
11
votes
4answers
474 views
What are the reasons for MMOs to have level caps?
In many MMOs players character progression is artificially capped, e.g. by level 60 or 90 or 100 or whatever. Why do MMOs have these level caps in the first place? Why not just allow characters to ...
7
votes
5answers
715 views
Turning a board game idea into a browser based, slow paced gameplay
Suppose I want to create a strategy game with global mutable state shared between all players (think game board). But unlike a board game, I don't want it to be real time action and/or turn-based. ...
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0answers
38 views
iOS + cocos2d: how to account for sprite's position for the different device dimensions in an universal app?
All the questions I've seen regarding iOS universal apps (with or without cocos2d) deal with the "how to add graphics to a universal app".
My question is, how does the code need to be written to ...
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0answers
69 views
Trying to develop a game with android for cracking glasses in different dimensions
I am trying to develop a game in android where I will have to punch a hole to get through the glass but not shatter the glass completely.
The glass will show up in different forms of polygons and ...
0
votes
1answer
23 views
Implementing traffic conditions in TORCS
I am working on a project about "Effects of Traffic conditions and Track Complexity on Car Driving Behavior".
Is it possible to implement traffic in TORCS, or should I use another car simulator? By ...
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0answers
59 views
How to calculate production when player is offline [duplicate]
What is the best way to do for example food growth based on how many food buildings you have?
Lets say I have a webbased game where you can build a farm wich generates 60 food units per hour. A ...
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votes
1answer
115 views
What's it like being a game developer? [closed]
I am a 6th grade student and I would like to be a video game designer. In class, we all had to choose a career that we would like to have and interview someone with that career. Finding a game ...
0
votes
1answer
151 views
Random/procedural generation of puzzle-platform levels
I have an idea for a puzzle-platform game where the levels would be randomly generated. Creating a random generation is relatively simple. What's not easy is checking that randomly generated level to ...
1
vote
2answers
175 views
Which Design Patterns Should I consider for Quest Management? [closed]
I am working on an fantasy RPG and I would like to get some ideas about how I am implementing Quests.
Quests in my game are very generic. The quest goal can be almost anything in the game. The goal ...
0
votes
1answer
97 views
Should I use more than one panel in a java game ?
I' m creating a game in java, and it has this schema:
I use the main class to launch my game and I create a frame to add a panel, that is defined into GamePanel class.
public class MainFrame {
...
0
votes
1answer
28 views
who turn a moving agent to the specific coordinate
i have a moving agent in gis map that is going to the special Coordinate . with assumption that maximum angel of rotation is predefined, i want the agent turn into specified coordinate (in moving) and ...
10
votes
4answers
950 views
How can I find the valid words in a grid of characters?
I am creating a game similar to Tetris, with two main differences: the screen already begins filled with tiles (like in Puzzle Quest for Nintendo DS and PC) and each individual tile has a letter in ...
4
votes
1answer
108 views
How to deal with raw values and percentages?
What is the standard practice for dealing with attribute modifiers in games where units have attributes, such as RTSs, MOBAs and RPGs? Specifically, in which order are "buffs" given to the unit?
...
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votes
2answers
119 views
what is the ducking ability? [closed]
In my game framework I have this property:
canDuck : Boolean = true
Determines whether or not the hero's ducking ability is enabled.
What does it mean ?
regards
12
votes
3answers
957 views
What are easing functions?
I found this cool website for game development and it has a list of easing functions:
Although the site contains a description of what they're for, it goes over my head. What are easing ...
3
votes
0answers
33 views
Using the MVC pattern in games [duplicate]
I saw a lot oft tutorials about the mvc pattern, but always it was only a small example/Situation explained.
There was always only one model, one controller and one view.
But what if I have a lot oft ...
-1
votes
1answer
71 views
creating an html5 game [closed]
I am working on a really simple online version of the parachute shooters game that was preprogrammed on old iPods. I'm pretty new to game development and so at first I tried to build the whole game ...
4
votes
1answer
492 views
Is a game like Subway Surfers suited for 2D or 3D?
I imaginated a mobile game and now I'm getting doubts as to whether its possible for my idea to be developed in 2D. Here's a crude illustration of the game scene:
It's pretty much like Subway ...
6
votes
0answers
171 views
Is a responsive dimension game worth it? [closed]
I'm in the process of creating a Wario-Ware-like game that will be created for browsers first then likely ported to mobile. Here are the different ways I've considered setting up the dimensions of the ...
3
votes
1answer
110 views
Preventing Collusion
Over on Code Golf Stack Exchange, competitions are run where multiple programmers compete against one another. One particular class of challenges is "King of the Hill". Here is an example of a King of ...
-2
votes
1answer
167 views
How to make game menu in Unity using only the editor?
I am trying to implement a game menu screen in which all the levels are locked initially. Just like Angry Birds. When user scores he'll be promoted the level unlocks.
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votes
1answer
79 views
Java Game Gravity Collision Detection Working Incorrectly
I have searched for this question but was unable to turn up any results -
I am making a Java platform game (I have created many top-down games, but nothing with gravity like a platformer) and I have ...
6
votes
6answers
207 views
Adding a new highscore before or after an equal score?
I'm making a highscores list for my 2048 replica. An entry in the list consists of a name and a score (e.g. "John" and 2100.) When I add a new entry, the code runs through the list and inserts the new ...
2
votes
2answers
107 views
How do I summarize a game idea into a short document?
I have a lot of game ideas, but never the time to work on them. I don't want to lose these ideas, so I want to 'store' them somewhere to come back to in the future. Sometimes an idea isn't really that ...
0
votes
2answers
94 views
How to design reward and points system?
There are few events in my game, like complete levels , complete puzzles , kill enemies and so on. Each such event will reward the player points and bonus powers. Now each "master" task (for example ...
0
votes
1answer
85 views
How to make loss of control acceptable?
Let's say the game we're talking about is some kind of platformer. With all the puzzles, mini-challenges and mechanics aspects it is very, very important to have good control over the character. A ...
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vote
1answer
143 views
What's the name of the “Candy Crush” style of game?
I'm currently creating an engine trying to auto-play games with a chess board, and I'm writing a report about it now.
However, I found it hard to properly describe it -- for the games like Candy ...
2
votes
1answer
259 views
Do I need a company name to publish on Google Play?
I'm going to upload my Android mobile game on Google Play. But it seems like all games are developed by companies(such as Zynga, and King) and I don't see individual's names as developers. Do I need ...
1
vote
1answer
56 views
Clay Jam continuous path/tap
I saw this game Clay Jam, that the user can create a path in the sand. The path is a continuous one, and it can varies from a single point to curves.
How one can develop smooth and continuous paths?
...
1
vote
2answers
112 views
Managing and rendering bullets
I'm developing something similar to Galaga and I'm not entirely sure how to "manage" the bullets i.e. what data structures/algorithms/approaches to use when rendering them on the screen. Let's forget ...