-3
votes
0answers
43 views

How to animate the Tilemap object in Libgdx? [closed]

I am facing problem to animate or move the object(Cell) of Tilemap??? Is there any solution for this???
-8
votes
0answers
133 views

How can i detect collision using tilemap in libgdx? [closed]

I am trying to detect collision between actor and object but facing problem. If anybody having code of collision detection of tilemap than please post.
1
vote
1answer
163 views

Tiled map seen from an angle

I have working code to display a tiled map. It's composed of a OrthogonalTiledMapRenderer and an OrthoGraphicCamera : camera.setToOrtho(false, WORLD_WINDOW_SIZE.x, WORLD_WINDOW_SIZE.y); ...
1
vote
2answers
311 views

Collision checking problem on a Tiled map

I'm working on a pacman styled dungeon crawler, using the free oryx sprites. I've created the map using Tiled, separating the floor, walls and treasure in three different layers. After importing the ...
2
votes
2answers
651 views

Hide collision layer in libgdx with TiledMap?

I'm making a 2D game with libgdx, and I'm using its TileMapRenderer to render my map which I have made in the map editor Tiled. In Tiled I have a dedicated collision layer. However, I can't figure out ...
1
vote
3answers
899 views

How can I create a flexible system for tiling a 2D RPG map?

Using libgdx here. I've just finished learning some of the basics of creating a 2D environment and using an OrthographicCamera to view it. The tutorials I went through, however, hardcoded their ...