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Generate complex (non-convex) polyhedron UV mapping
I need to find an approach to the problem of generating texture maps for non-convex polyhedrons without using a design tool like Maya. Specifically, I am mapping simulation results data onto a 3D ...
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bounding box of objects reflected in a surface
I'm interested in a subset of ray-tracing functionality. Specifically, I have a mirror surface (specified as some bidimensional surface, as of yet with no specified implementation, maybe some ...