All Questions
Tagged with input component-based
8 questions
3
votes
1
answer
905
views
Handling multiple input mapped to single in-game controls
I am trying to map multiple input types to single in-game controls using libGDX's InputProcessor and ControllerListener ...
0
votes
2
answers
473
views
Handling player and AI in a component based structure dynamically?
I'm trying to find a way to allow both input and AI to call actions of an actor in a component based structure for a 2d turn based game. The actions make use of the components. To keep the system ...
3
votes
1
answer
3k
views
Entity Component Systems, Input, and Angry Birds!
I am using Artemis ECS. I have the very basics of a game already. I am now trying to determine how to gracefully handle input and to a lesser extent collisions. Some people say with ECSs, everything ...
1
vote
2
answers
2k
views
Entity system game design and input handler
I have started create a lightweight game engine with Ogre and C++. I have a abstract component class and an abstract entity class.
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3
votes
1
answer
516
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Handling actions in component based multiplayer game
Please stay with me as I explain my question.
I'm creating a multiplayer game. My design pattern follows broadly thoughts described in the post here.
The idea is that each actor whether be it a (...
12
votes
3
answers
14k
views
Input handling in component based design
I know this question has been asked several times, but I'm still not sure how to implement input handling in a component based engine.
The component based design I used was based on T=Machine's blog ...
16
votes
2
answers
11k
views
Game state and input handling in component-based entity systems
My question is:
How can I handle game states in my entity system, without resorting to keeping a stack of game state objects around?
So the design of my entity system means that when an entity needs ...
6
votes
2
answers
2k
views
How are components properly instantiated and used in XNA 4.0?
I am creating a simple input component to hold on to actions and key states, and a short history of the last ten or so states. The idea is that everything that is interested in input will ask this ...