Tagged Questions
1
vote
0answers
41 views
How to predict future location of a Car in a Navigation Mesh based pathfinding system?
I am developing a car based shooting game in which the Cars have to shoot each other 3/4 times and eliminate it from the game.
I am trying to develop the AI for my cars now. The problem is how can I ...
2
votes
1answer
361 views
3D RTS pathfinding
I understand the A* algorithm, but I have some trouble doing it in 3D to suit the needs of my RTS
Basically, in the game I'm making, there will be agents with different sizes of OBB collision boxes.
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1
vote
1answer
270 views
What exactly is the difference between separation and obstacle avoidance
I've been reading some literature that explains both separation and obstacle avoidance. On first sight, they both seem very similar in what they are supposed to do: keeping objects apart form each ...
19
votes
6answers
1k views
Collision 100% avoidance implementation
I'm an absolute beginner with game development and all I know about collision avoidance/resolution, I learnt it on or through this site in the past week... so don't hesitate to correct me if what I'm ...
21
votes
8answers
847 views
Is there a simple way to stop enemies standing in the same spot?
So: top-down game, my enemies chase the player, when they get within a certain distance they stand still and fire. If they're all coming from the same direction they all end up standing in the same ...