All Questions
Tagged with ai javascript
18 questions
1
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0
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232
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steering behaviors collision avoidance: vehicle shaking before arrive at destination
I have made a test sketch of collision avoidance using javascript, as you can see right here.
I want the vehicle to move to the clicked location, avoiding obstacles on the way. It is working, but not ...
0
votes
0
answers
108
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How to create a basic strategic AI?
I started creating a Vue3 version of the classic Sid Meier game Colonization. I have the basic player mechanics in place and even created a map editor. So I have 3 of the 4X in place: Explore, Expand ...
1
vote
1
answer
134
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How should I share the states amongst all the executions of a Behaviour Tree triggered from all ticks?
I'm still learning about Behaviour Trees and my understanding of the "blackboard" is essentially a state object. When passing the state object through the ticks to the function calls (which ...
7
votes
2
answers
2k
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Game AI move towards player while avoiding an obstacle
I'm trying to move enemy towards player, while enemy also tries to avoid an obstacle if it's in its path. Here's a simple illustration of what I want to do:
What I've tried:
Making circular collision ...
2
votes
0
answers
2k
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How can I build Goal Oriented Action Planning within an Entity Component System?
I've been creating an interactive fiction game in javascript that uses an entity component system as described here. The problem I've encountered is in developing the AI system for the game. Ideally, ...
2
votes
2
answers
4k
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How to make Pong ai paddle?
I'm trying to make an ai so the paddles will move to position before the ball reaches it. I'm not sure how to go about it in this case.
Here's the game http://cssdeck.com/labs/ping-pong-game-tutorial-...
0
votes
1
answer
1k
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How to get a Vector2 location of an object? (Unity2D javascript)
I need to make an "AI" that makes a ball try to touch the player. But Vector2.MoveTowards()needs a Vector2 variable but how do i get the location of an object?
0
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2
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2k
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Calculating pitch angle to hit a target using a projectile that has fixed speed
I am trying to calculate a vertical angle needed to hit a target at [distance, elevation] 2D coordinates relative to shooter given a fixed projectile
velocity, air ...
1
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5
answers
2k
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How do I make sure my tic-tac-toe AI always plays to a draw?
I'm working on a little project. The aim is to play Tic-Tac-Toe against an AI, but I require that the game always results in a draw against the AI opponent. How can I implement the AI to ensure that?
0
votes
1
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210
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How to store and use different AI behaviours
I'm coding a space shooter on three.js (WebGL) and since the game I'm doing is rather simple, plus I want to keep controll of the structure, I'm not using a game engine.
I'm using oop classes and ...
5
votes
3
answers
1k
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How to do a genetic algorithm's chromosome which controls movements
First I would like to inform you that I'm french and 15 so my english is not very good.
I've read some articles about genetic algorithms (GA) and since I discovered the HTML5's canvas element, I can ...
-1
votes
2
answers
960
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How do I make a 2D platformer AI aware of its allies?
I'm trying to develop a 2D platformer AI that is aware of its buddies and tries to not overlap with them. However, I always end up with an "snake":
I dont want them to be so robotic, but instead ...
0
votes
1
answer
770
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Movement / aiming algorithm in 2d / tiled based game
I'm trying to create simple 2D / tiled base game in JavaScript. Entities are able to move by any number of pixels, but only in one direction at once (can't go in diagonal way). AI for enemies is ...
7
votes
3
answers
2k
views
Determining the end location for AI movement in groups in a 2D RTS
I have written an RTS game (a demo for a game engine of sorts, actually) in which the user's basic interaction with the game is to select a bunch of soldiers and then right-click on the map to move ...
0
votes
1
answer
933
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How to implement tile enemies behavior? [closed]
I'm having a difficult time to understand , how to implement the behavior of an enemy in a tile based game,
movement
attack
behavior per enemy level ( higher level enemies should be hard to kill)
...