I am working on a really simple online version of the parachute shooters game that was preprogrammed on old iPods. I'm pretty new to game development and so at first I tried to build the whole game with jQuery, so each object in the game was a div, etc. I had seen an online snake game written that way and it worked pretty well. That wasn't really working for me, so I scraped it and am now going with doing it all in canvas
.
What would be the best way to go about making that game? As of right now, I am using setInterval()
to act as separate threads controlling the user's pellets and the falling parachutes separately. Is that a good idea? Is there a better way to do it?
Thanks for any feedback.