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Another Question from the Image Efficiency for Memory Handling

At this topic, "Which image format is more memory-efficient: PNG, JPEG, or GIF?", one of the fellow Game Development community @Panda Pajama told about the complex concept about image memory handling ...
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How to draw a large number of model (identical) with vertex buffer in XNA?

I am facing a problem that many developers as have probably found a solution. I have a small project with a floor designed with small cubes (100X100). If I exceed this limit, my game suffered major ...
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Opengl binding shaders vs binding buffers performance

Quick question for an opengl guru, I'm in the process of building a render queue and can either reduce the number of shader binding or the number of vertex buffer binding. I just want to know which ...