Tagged Questions
0
votes
1answer
22 views
Divide single SVG into separate files
I have an SVG file contatining deck of cards, each of them in g-container:
<g id="kingspades">...
How do I render individual cards or separate big SVG files into pieces?
0
votes
0answers
28 views
Interpolation of surface normals on the face of a triangle and Goroud shading
My question is detailed at this link.
I linked it instead of copy paste because here I can't seem to get the fancy math symbols to show properly here.
Thoughts?
2
votes
1answer
117 views
How do I improve terrain rendering batch counts using DirectX?
We have determined that our terrain rendering system needs some work to minimize the number of batches being transferred to the GPU in order to improve performance. I'm looking for suggestions on how ...
1
vote
1answer
649 views
Correct use of VAO's in OpenGL ES2 for iOS?
I'm migrating to OpenGL ES2 for one of my iOS projects, and I'm having trouble to get any geometry to render successfully. Here's where I'm setting up the VAO rendering:
void bindVAO(int ...
2
votes
2answers
273 views
Can frequent state changes decrease rendering performance?
Can frequent texture and shader binding decrease rendering performance?
"Frequent" binding example:
for object
for material in object
render part of object using that material
"Low count" ...
0
votes
1answer
205 views
Can't remove JPanel from JFrame while adding new class into it
Basically, I have my Frame class, which instantiates all the properties for the JFrame, and draws a JLabel with an image (my title screen). Then I made a separate JPanel with a start button on it, and ...
0
votes
1answer
443 views
OpenGL : Suggestion on handling collision detection and vertex data?
I was thinking how to do collision detection in my OpenGL application and came to conclusion that I should keep two copies of my geometry data.
1)First copy : Only for OpenGL rendering purposes.This ...
29
votes
2answers
2k views
How to render realistic ice?
I am trying to write an ice shader in Unity that looks good and at least semi-realistic.
If the following shot (found on Google) was CG, what would its shader include? (the foreground cave). I might ...
1
vote
2answers
153 views
Why is antialiasing dependent on sampling?
I am thinking about the best ways to render two dimensional objects in the highest detail possible using modern graphics technology and it occurred to me that when I simplify a situation enough, I ...
10
votes
3answers
384 views
Is showing a collision in slow motion computationally relaxing?
In a lot of racing games (Burnout Paradise, for example) when a collision is about to happen, the game play automatically switches to slow motion and carries on in slow sequence until after the ...
1
vote
1answer
260 views
How do I make light objects in XNA?
Here's my dilemma : I want to have light sources placeable by the player, in terms of lanterns.
I know the best way to do this is to use pixel shaders, which I have done a lot of research and use ...
1
vote
3answers
306 views
What name (if any) applies to this particular 3D rendering technique?
Is there a name for this technique where when instead of rendering certain polygons, you just calculate a few key points and do the drawings in 2d? For instance, instead of rendering a sphere, you ...
14
votes
3answers
706 views
What does the graphics card do with the fourth element of a vector as the final position?
From this question it appears you would want a four-element position vector, as it is simpler to modify its position with matrix multiplication.
On its own this would imply the fourth element should ...
4
votes
2answers
444 views
Material vs Material Pass
I am trying to figure out the difference between a "Material" and a "Material Pass" (in theory). Is it basically that a Material will have multiple "Material Pass"'es, along with a name. Then the ...
7
votes
5answers
424 views
Ideas for extending tic-tac-toe game? [closed]
I'm building a 3D tic-tac-toe game and this is what I've implemented so far:
3D renderer with texture mapping
Playing against the computer
Playing online (multiplayer)
Now I'm a little lost what I ...