Tagged Questions
0
votes
2answers
175 views
WinAPI SwapBuffers and Threads
I'm trying to use a different Thread for the whole WinAPI-Message-Loop stuff, so the window always keeps being responsive. Of course I'm using the main thread as the "window thread", because I need a ...
-3
votes
1answer
178 views
Is Microsoft killing OpenGL? [closed]
In an article I've read that Microsoft signed GDI/GDI+ as deprecated. I was a bit frightened, I won't be able to use OpenGL in future versions of Windows. Since you need GDI ( more likely the Device ...
2
votes
3answers
210 views
Multithreaded game fails on SwapBuffers in render thread at exit
The render loop and windows message loop run on separate threads. The way the program exits is that after PostQuitMessage is called in WM_DESTROY the message loop thread signals the render loop thread ...
1
vote
1answer
2k views
How to properly check if an OpenGL version is available
I can't find any information on glCreateContextAttribsARB returning errors if a version is unsuported by the driver. So how do i check if it is? I don't want the program to hard crash because ...
1
vote
1answer
465 views
Multiple buffering in OpenGL on Windows
What is the most common way modern games perform triple buffering ?
What does the SwapBuffers exactly do in terms of OpenGL states ?
Is it possible to perform double and triple buffering ...