7
votes
2answers
726 views

Managing game state / 'what to update' within an XNA game 'screen'

I'm trying to figure out how best to manage state within my game screens - please bare with me though! At the moment I'm using a heavily modified version of the fantastic game state management example ...
6
votes
1answer
796 views

How to chain actions/animations together and delay their execution?

I'm trying to build a simple game with a number of screens - 'TitleScreen', 'LoadingScreen', 'PlayScreen', 'HighScoreScreen' - each of which has it's own draw & update logic methods, sprites, ...
4
votes
4answers
896 views

Creating the concept of Time

So I've reached the point in my exploration of gaming where I'd like to impliment the concept of time into my little demo I've been building. What are some common methodologies for creating the ...
0
votes
2answers
62 views

C# Cursor stuck on busy state

So I implemented a fixed time step loop for my C# game. All it does at the moment is make a square bounce around the screen. The problem I'm having is that when I execute the program, the window ...
0
votes
0answers
124 views

Kinect losing tracked players with Beta2 SDK

I'm creating a game using the Beta2 SDK for Kinect. The issue i am having is that in the middle of gameplay if another person enters the Kinects FOV it stops tracking the player and will not track ...
-1
votes
1answer
164 views

2D Game Help In XNA

I'm making a game in XNA called The Adventure Of The Very Hairy Princess Fairy. The game is a "Sidescroller/Platformer" like mario but there is a problem. How do I attach a weapon to the player ...