Tagged Questions
2
votes
1answer
134 views
2D Terra(ria)in generation - Accidental noise
I'm currently trying to implement terrain generation as described on the following page:
http://accidentalnoise.sourceforge.net/minecraftworlds.html.
But I have issues understanding how to interpret ...
5
votes
2answers
419 views
How to render metaballs?
How to render metaballs?
I am a Python programmer familiar with the Panda3d and Blender3d APIs. My math kinda sucks, but I know enough to write game logic code and procedural model generation code, ...
16
votes
3answers
1k views
How can I generate random lakes and rivers in my game?
I have a 2D block building game and am trying to make randomly generated lakes and rivers. I have looked into the Perlin noise algorithm, but, I couldn't get it to generate random and nice results.
I ...
5
votes
2answers
350 views
How can I incrementally generate an graph?
I just started a new project in which I'd like the game world to consist of procedurally-generated locations connected by teleporters. After a bit of research, I've discovered this to be called ...