1
vote
5answers
663 views

multi-thread in mmorpg server

For MMORPG, there is a tick function to update every object's state in a map. The function was triggered by a timer in fixed interval. So each map's update can be dispatch to different thread. At ...
2
votes
2answers
194 views

Serverside memory efficiency and threading for a turn based game

Im programming on a turn based war-game for some years now (along with the engine) and Im having quite a hard time at figuring out what the games server architecture should look like, since most game ...
0
votes
0answers
107 views

Vector Class Mutex String Is Missing [closed]

UPDATE After going over all my code, the updating code was pointing to the wrong variable which made it null. It works now, very good may I add, thanks for anyone who took the time. I have a C++ ...
-2
votes
1answer
3k views

How do I start writing an MMO game server?

I am developing a multi-player on-line game. I just started coding the server but I have no idea how to do it. Do I have to use threads ? And if i do, do I need one thread for every client? Knowing ...