All Questions
Tagged with collision-resolution javascript
13 questions
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2D Square Collision Correction issue detecting which direction
I've just started getting into 2D game development and have been experimenting with some 2D collision and correction logic in canvas. I'm trying to debug this block of code and understand why it is ...
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1
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129
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Object collision and vector reflection for complex polygons?
I am currently creating an environment to train aim-bot AI's for my game. It is a 2d world made of complex polygons, and the goal is to have the AI's shoot ricocheting bullets. Using a ray-casting ...
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396
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How to stop player when they hit an axis aligned bounding box?
I'm in the process of creating a game using electron and HTML5. It's going to be a pretty basic story-based platformer, but I'm ...
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240
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How do I respond to AABB collisions?
I'm coding a physics engine in Javascript. Forces, Gravity, Friction, AABBs are taken care of. Now, the big question: how do I respond to AABB collisions? Right now, when an object collides, it prints ...
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Algorithm for simulating collision between circles of different mass
First of all, I'm not sure if this is the right site for this question, as it's actually a game I'm developing. However, I thought that this would be a common thing to need to know in games, so I put ...
2
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1
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665
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Issues with AABB on a platformer game
i'm facing an issue at the moment in my javascript/html platformer game that despite searching for this issue i can't solve. The problem is this:
When i place two platforms next to each other and the ...
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2
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115
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Why are my shapes teleporting to the center of the map?
I am making a Diep.io Clone, and everything was going smooth until I made a collision resolution system for when a shape collides with another shape. Instead of them bouncing off of each other, they ...
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Increasing mass in ineleastic collision by orders of magnitude resultsin little change in velocity
When increasing my rocketMass from 10 to 1000 or to a 1000 or bringing my shipMass down to 1, I notice very little increase in how far the ship's final inertia is. I'm expecting that increasing from ...
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140
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Collision between free player and tilebased map
so I'm working on some sort of platformer in javascript where the map is tilebased but the player can move freely.
Now, i have a problem with collision detection/response. It's kind of obvious what I'...
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196
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Circle velocities stay the same after elastic 2D collision
I am following this paper in trying to create elastic 2D collisions among two circles. The problem is that my end velocities are the same as my start velocities. I've looked over my code and don't see ...
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2
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249
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How to make the character cannot pass through other randomly moving objects when they are collided?
As the title above, how can i make my random wallImg solid enough so that my birdImg cannot pass through it from any sides of the wallImg?
Here's the code of Processing's Crappy Bird that i've altered ...
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Collision detection for multiplayer game with MatterJS
We are developing JavaScript multiplayer top down game where characters can move freely and collide with each other. We are rather weak at mathematics and physics, luckily we don't need much, just ...
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Implementing Separating Axis Theorem to Detect and Handle Sliding Collisions
I am having a bit of difficulty detecting collisions properly with separating axis theorem. My code seems to be giving a lot of false alarms. Also, I've looked into implementing sliding collisions ...